| Kevkul Steelhide |
Sometimes you have to do what you have to do, lad.
Kevkul wryly says to Petrik as he splashes some of the liquid upon the shield on his back.
Keep the dagger handy, but stay back where it's safe. Remember the prayer I taught you and everything will be fine.
Kevkul crawls forward, ready to loose off a bolt once he spots the troww's scalp.
| Ragnar Sköld Född |
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Surprise!:
Ragnar waits until the dwarf has wormed his way forward to a spot where he can shoot from... but before the dweorg has a chance to act... the old blood rises ascendant within Ragnar. Muttering as much to the wind as to anyone who can hear he speaks evenly "Bränn mina ben om jag blir pojkar" Ragnar takes a deep breath and surges from his position of hiding.
Thick legs thundering into the snow as Ragnar is propelled forward at speed, his core begins to burn with the slow fire of the svart vrede. Cresting the top of the cliff, Ragnar does not slow as he spies his foe afore him... a lanky trow that needs for killing. Throwing his head to the sky as he launches from the top of the cliff Ragnar looses a blood-curdling howl of the vargr.
The newly airborne berserk flies through the air before twisting violently as skaggig is brought to bear... then crunching heavily into the trow...
Bränn mina ben om jag blir pojkar - Burn my bones if I fall boys
svart vrede - black rage
Charging, leaping, raging, death from above, power attack of doom and death with Skaggig in two hands: 1d20 + 7 + 2 + 2 + 1 - 1 ⇒ (20) + 7 + 2 + 2 + 1 - 1 = 31 for 1d12 + 4 + 3 + 3 ⇒ (6) + 4 + 3 + 3 = 16 Fortune favors the insane!!!!!
Confirm: 1d20 + 7 + 2 + 2 + 1 - 1 ⇒ (8) + 7 + 2 + 2 + 1 - 1 = 19 for 2d12 + 8 + 6 + 6 ⇒ (7, 1) + 8 + 6 + 6 = 28
In the DM's tender hands as to how I end up after the jumpski... (Heres an abysmal Acrobatics roll: 1d20 - 5 ⇒ (18) - 5 = 13)
| Black Dow: DM O' The North |
Ragnar’s battle cry echoes throughout the calm morning peaks of the Icerimes. The Northman launches himself towards the trow, who grins maliciously at the human’s folly.
The lanky trow hunter draws a bead on the flying berserk, eyes narrowing at its target.
Yet as Ragnar plummets to glory those same malignant eyes widen as it realises death has come knocking…
Whatever curse or epitaph Mukl’uk was about to spit is cut short by Skaggig cleaving the jotunn from crown to crotch.
The greatax bites through the brutes bow, fur armour and sallow hide - ploughing a bloody furrow before Ragnar crash-lands in the ruinous red cleft that a moment before was a fell iss trow...
Ragnar Falling Damage (non-lethal):(1d6 ⇒ 6 (lethal) 2d6 ⇒ (2, 6) = 8
Falling Ragnar Damage: 3d6 ⇒ (2, 5, 1) = 8
The impact crushes flesh and bones, leaving a blod covered Ragnar battered and bruised but breathing… The same cannot be said of the trow…
All that remains of a defiant Mukl’uk is a dark red pulp draped over shattered bone and steaming offal; a glistening pile at the heart of a crimson splash that extends almost 20 feet in every direction.
Mighty! Am going to have to give you lot a decent challenge lol… However in the meantime think you’ve all earned this:
As a seasoned Gífr-banamaðr or trow slayer, you know how best to send these brutes to the next life...
Benefit: When in combat with trolls (or any other creature of the Giant subtype) you gain a +1 trait bonus to flanking attacks and a +1 bonus to confirm critical hits.
| Ragnar Sköld Född |
Bathing in crimson waters as he lands heavily on the turf, Ragnar is blind to the sanning of the fight. Rising with an expectation that there is still trow left to kill he finds himself as a bild av död among the strewn remains. Planting skaggig into the snow to stand erect as though a banner post Ragnar howls in exhilaration before turning his head back to the cliff-face and his comrades hidden above "Come... this one will fight no more..." letting his svart vrede ebb away to be replaced by fatigue.
sanning - truth
bild av död - picture of death
31/38 HP after the fall, 2/11 rage rounds used.
| Kevkul Steelhide |
Kevkul continue his crawl right until the moment the barbarian takes a moment of lunacy, jumping over the ledge with ax ready. Standing up with haste, the dwarf witnesses the crimson carnage that is the pulped iss troww as its lifeblood slowly flows into the nearby stream, streaking its clear water sanguine.
Calling out to the exhausted and exhilarated barbarian, Kevkul calls out,
Any chance of that one regenerating?
He makes his way down to the remains and looks them over.
| Muli Dyren |
Muli makes his way to the edge after the northman disappeared. He is rewarded with a panoramic view of the carnage.
"Wood. We will need to burn this one as well."
Muli carefully makes his way down and starts by collecting the Trow pieces and piling them in a spot blown clear of snow.
| Black Dow: DM O' The North |
As he picks through the trow's carcass, Ragnar notices the numerous shards of sundered longbow, identifying them as fey grown dimhíw firgenholt... He also spies that while mundane, the trow had runic patterns carved into his fangs - potential trophies that glisten with the jotunn's spat blod.
dimhíw firgenholt is the Iobarian form of darkwood. There are enough shards of this fey wood present from the trows Large size longbow to fashion either a normal sized shortbow/comp shortbow or 1d10 + 10 ⇒ (6) + 10 = 16 arrows...
Meanwhile Muli (and any others helping) collect the larger parts of the trow and heap them upon the balefire lit to scorch the jotunn's corpse.
As you do thoughts turn to the morn's events and the pathway ahead...
Weather Conditions: Cold but calm...
dimhíw = dark, gloomy, mysterious
firgenholt = mountain wood
| Ragnar Sköld Född |
Knowledge (Nature): take 10 makes it
Ragnar crudely removes the trow's fangs from it's jaw and slips them into a pocket as a trophy. Giving Luke an elbow, he draws his attention to the splinters of wood "Some strong wood if you want to be saving it."
Once all is done he opens the discussion "We have two ways ahead brothers, either we continue to the puca as we planned last night... or we track this trow back to its brethren." turning to Kevkul "The beast talked of dwarves and death earlier, it may be that some live."
| Luke Falgren |
Luke nods and gathers the wood, thinking that he will get darkwood arrows made as soon as feasible.
Aye, the sure thing is the Puca, no? I would not want to leave anyone in danger of the Trow, though.
Luke looks to the ground to see if he can locate the tracks of the Trow and if he is able to follow.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Survival: 1d20 + 10 ⇒ (13) + 10 = 23
| Kevkul Steelhide |
Does Kevkul know of any dwarven community up here north?
Kevkul collects the broken troww's longbow and starts to stuff them in his pack.
He then decides to examine the troww's gastric contents, fathoming if the beast recently ingested some dwarven flesh or bones which is still being digested within. Takes 20 on Heal for 28.
| Muli Dyren |
Muli climbs back up to the cave. In the shelter, he will make final preparations for the day and then proceed to stuff an interesting selection of books into his giant pack and Quern's kettle.
What does "continue to the Puca" consist of? Are we going to the Lake and look for the old Sentinel or hunt out the source of the evil? Just need to know what I might be agreeing to.
| Luke Falgren |
@Kev, does mending add volume to the material? BD indicated it would only be enough for a Short Bow.
@Muli: The Puca lair is known to Luke, and its location is back to the East. The other option is the abandonned cottage on the lake. See the Campaign Info tab where Rumors are listed.
| Kevkul Steelhide |
@Luke - Kevkul doesn't have any knowledge on nature to be sure, though if it's only enough for a shortbow then he'd let Luke take all of it then. I would think getting to know what source of evil we are facing would the next task. So let's go to the suspected source.
| Black Dow: DM O' The North |
Kevkul pokes at the trows offal, but cannot find any of his kins flesh... Seems the lanky trow was somewhat undernourished.
Luke easily picks up Mukl'uk's tracks, while the iss trow hunter was a canny tundrasman, he is no equal to a Warder of Luke's skill.
Luke you can lead the group to where the trow apparently was scouting the trow...
Location - Refer to Berghof Regional Map in Campaign Info: (As a group you current are at Quern's Hermitage, sitting at the Easterly foot of Little Icerime), options available are;
Somewhere to the North West/North/North East lies the Abandoned(???) Lakeside villa of the Van Arthogs...
Far East lies the lair of the Puca - known foes of the valley...
South East towards the tradepost of Gánnáhwǽr, the iss trows tracks doth lead...
Also might be worth rechecking the rumours on the Campaign page as well lads... I'll update some of the info with Muli's readings and other info when I get the chance...
| Luke Falgren |
I agree with that course of action - to the Puca! The trading post in route sounds great - that is where the tracks lead.
Luke leads the party away from the Hermitage, following the Trow tracks.
| Black Dow: DM O' The North |
Your doughty group once again sets forth across the tundra, the crisp ground crunching underfoot as the morn passes...
Presume same marching order as previously: Luke, Northmen (and Liten Mun), Kevkul & Petrik with Muli shuffling along with his ever-burdened pack?
As you trudge, following the signs indicated by the Warden of Berghof, a clearly worried Petrik shares his concerns to those around him;
”Surely I should efestan to Kustnir, tell Pater Fisc of the carsíþ that befell Quern, and has déaþfæge us all?”
The trows trail takes you across a ridge just an hour East of the trade post of Gánnáhwǽr. Near the river fork you clearly make out signs of an encampment; sites of several camp fires are visible, as are tracks of horse, man and wagon leading south...
More detailed scouting will require heading down to the site
efestan = hasten
carsíþ = sad fortune
déaþfæge = death doomed
| Luke Falgren |
Luke looks down over the ridge, and squats examining the trail and off into the distance. He gestures for all to gather around.
The Trow tracks have led us to this spot. We are an hour east of Gánnáhwǽr. Down by that fork in the river, there are clear signs of an encampment, several campfires are visible, and there are tracks of horse, man and wagon heading south. I will need to scout down closer to the site for more infortmation. Should I bother or just push forward to the trading post to the east?
| Kevkul Steelhide |
Laddie, Old Quern was oft not seen at Kustnir for times at end, such as his calling as a hermit. Oft not courage is doing something one fears doing but does so because it is the right thing to do. Now, the troww have an interest in the camp ahead and their interest is usually unwanted.
Kevkul speaks out to young Petrik, breath misting in the cold Northern air.
| Black Dow: DM O' The North |
Petrik nods at the dweorg’s wisdom, eyes misty as he looks upon the others in the group descending cautiously onto the campsite.
In whispered tones he addresses Kevkul;
”I...I... sprecan with the spledig wisa as you bade Héahleornere... I dreamt of him Kevkul... Cwoni the morn, I æðe I could taste medu upon my lips...”
Nervously he quickly glances at Kevkul, gauging the priest’s reaction perhaps before affixing his gaze once again on the camp scouts.
Depending on how you want to handle him, Petrik is on the cusp of becoming a follower of sorts I’ll use the NPC Guide profile for Petrik at the moment - (Expert 2). Should you nurture his faith I envisage him becoming a cohort down the line... Of course you may not want the extra baggage and extra cup to fill :)
Several yards from where Petrik and Kevkul converse, Muli sits rummaging through his pack, his first opportunity to indulge in the treasures taken from Quern’s hermitage...
Amongst the tomes, scrolls and writings that has peaked Muli’s interest are:
An untitled, aged notebook that has a battered leather cover and loose binding.
Quern’s Comprehensive Chronicles of Iobarian Flora, Fauna & Fiends (volumes 1-3; these are all small fieldbooks written on odd, mismatched sheets of parchment, paper and skins.
A wooden (blodpine) placard with the curious line “One is never truly alone... There are spirits in the earth and spirits in the bottle.”
A charred copy of what appears to be a prayer book in the Dweorg tongue.
Several letters addressed to Quern from one Narcyz Van Arthog...
And of course the Ánéged & Eallísig: An Ealdwrítere au Berghof which Muli has already started to dissect.
There is also numerous pots, scroll cases and bottles containing dried herbs, seeds and powders... These will require much more time to identify... but could be somewhat useful ;)
Ragnar, Luke, Skølrykk (and Liten Mun) approach the past campsite slowly and with keen trepidation...
Give me a Perception check you three - Ragnar do one for Liten Mun but I'll discern what the hund turns up...
It’s clear that the camp was only broken a few hours ago. A disused fire-pit sits with faint embers still visible at its heart. Wagon trails and horse tracks lead south...
The whole area is littered with over a dozen footprints and half dozen horse tracks. Two wagons trails peppered with oxen pats move in single file, with the riders flanking and leading them. Judging from the deep grooves ploughed through the tundra ground, the wagons are laden heavy...
You notice that the riders remained mounted throughout the encampment, there are only the odd footprint next to horse hoof prints, not enough to signify mounting/dismounting. You gauge that with a two hours start the dweorg (????) could be caught up by late afternoon...
A glint catches your eye, half hidden in the churned mud of the trail lies a metal cloak clasp depicting a hand clasping a tankard. The craftsmanship is detailed and fine and the two part clasp (hand fitting mug) is inlayed with silver (worth 20gp)
| Kevkul Steelhide |
Smiling, the usually grim dwarf looks on to young Petrik with a pat on his back.
In a low tone he replies, "He listens but he watches more. Proudly display courage and never fear. Soon all of your drink will taste of medu."
Handing over Petrik his heavy crossbow and quiver, Kevkul adds, "Here, make use of this, think of the dagger as a gift, for receiving the Spedig Wesa's favor.
Handing Petrik Kevkul's dwarven crossbow and 20 bolts, may his aim be true.
| Luke Falgren |
Luke will circle the campsite quietly to determine what, if any tracks are leaving and discernable.
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Pereception: 1d20 + 9 ⇒ (13) + 9 = 22
Luke will take 20 on Survival to follow tracks and further investigate the time when the fires were doused = 29.
| Black Dow: DM O' The North |
Liten Mun sniffs curiously around the perimeter of the encampment, then is drawn ever nearer to the firepit at its centre.
He paws at the ground then stoops to lick at a bone of cooked goat chop. Eyeing the rest of you warily as you enter the camp, the hund gathers his trophy and trots several yards away to chew in peace...
Got a soft spot for this dawg already lol
Luke silently discerns the ken o' the encampment;
In addition to the Perception info above, you can also tell that the fires are some 2-3 hours coldened... the tracks head due South towards the outskirts of the Finadar Forest
Petrik looks genuinely shocked and humbled by Kevkul's gesture. He grins for the first time since joining your ranks and slips off a glove to run his hand admiringly over the weapons craftsmanship.
"Min geþancian Kevkul... Sðpe. I shall wealdan her well, gewurþian both you and the Spedig Wesa..."
Proudly he raises the crossbow to his shoulder, drawing a bead first on Ragnar; then thinking better of it, a shrub of tundra gorse.
geþancian = heartfelt thanks
sðpe = truly, genuinely
wealdan = wield, use
gewurþian = to honour
| Luke Falgren |
Fires have been out for two to three hours, and the tracks head due south to outskirts of Finadar Forest.
Luke looks sternly at Petrik.
Petrik, watch where you point that weapon. It is no toy.
| Muli Dyren |
Muli looks up from the book he is reading. He already had his pack off and was sitting on it, "We are not stopping?"
He closes the book and stows it in his coat. With a groan, he shoulders the pack back into place. The books he now carries adding significant weight to his load. Feels like Muli is carrying Quern away in this pack...but in a sense...that is true
| Kevkul Steelhide |
Aye lad. Never point a weapon at one who ye consider friend and ye finger on the trigger when you mean to shoot. May ye shots be true.
Looking upon the scouts, Kevkul voices out,
I would only guess at the camp's purpose here, only it would mean a host of migrating people settling in for the night. Therefore we should abandon tracking them and continue with our current quest. I would be keen to visit the trading post, only to ask news regarding the lay of the land and to properly have our new findings examined.
| Black Dow: DM O' The North |
Petrik nods meekishly...
1d20 + 2 ⇒ (3) + 2 = 5 K - Local
1d20 + 7 ⇒ (20) + 7 = 27 Perception
... then narrows his eyes and points to near where Ragnar stands;
"There by your foot Master Ragnar... something beorhtian in the ádela!"
Feel free to look at the DC 25 Perception spoiler above
beorhtian = glisten, shines
ádela = mud
| Ragnar Sköld Född |
Ragnar reaches down to pull out the clasp, taking a short appraising look at it before throwing it to Petrik "Keep it lad, looks a fine piece... and not the sort ye'd leave behind if ye had the choice." thought turning to perhaps a situation where the encamped were turned to flight.