Azothath's Builds: Bard 5


Advice


This detailed build provides an example PC that you can build or use for a PF1 game. It is pretty centric being PFS legal, 20 pt Abil buy, and 5th Lvl with 12000gp gear. If you are just starting PF1 this PC provides you with a plan. This build is single class as Bard Inspr Courage +2 at 5 is important. Now you can dip into Gunslinger 1 and get your elven weapons as you need martial proficiencies. Afterwards I’d advise to stay in Bard. Note: PFS prestige awards starting with 2nd Lvl adds about $1875 in consumables such as wands and scrolls each level so I added 1500gp to WBL to get $12000.
Beauchant is the bard of Stortugga Gänget or just Stortugga. He’s got Bard ability scores with a bit of strength as melee combat is likely. He inspires courage (+2) initially to buff everyone and generally keep them out of trouble. The social graces aren’t really needed in the wastes as it is hard scrabble survival so he keeps his corcertina stowed. The wastes are hit or miss with pockets of anti-magic, regular, and primal magic and it is easy to test with a benign cantrip. Sometimes you cannot retreat into an operating area and have to stand and fight mundanely using terrain. He’s been thinking about getting a pistol.

Beauchant Mchoraji halfelf wildborn Bard 5. {french & swahili: beautiful singing & painter}
CG Med hmnd halfelf(ekujae) (m) age:24 ht:6’2” wt:156lb. (BMI 20)
Home: Kallijae Mwangi, Politic: aesthetic, Worship: Aphrodite(CG), or Apollo(CG). Venerate: Hephaestus, Desna.
Init: +4 Sns: low-lgt visn Prcp: +7

AC: 18, tch 13, fftd 15 (+4 armr, [+1 shld], +2 Dex).
HP: 33 (5d8+5)
Saves: Fort: +4 Rflx: +8 Will: +6 +2 vs Ench, +4 sv vs brdc pfrm, [sonc, lang] efcts, immun mag sleep efcts.

Mov: Spd: 30 or Mount 50 ft, Space: 5ft, Ntrl Rch:5ft
Mle: mw cFe gladius 1hnd +6 (1d6+1 P|S, c19+ ×2)dmg, pfrmc, bypass some DR demon & fey, shld use.
Mle: cFe dagger 1hnd +5 (1d4+1 P|S, c19+ ×2)dmg, “.
Rng: mw whpw comp longbow (Str +1) 2hnd +7≤30ft else +6 (1d8 +2≤30ft else +1 P, c20 ×3)dmg, rng incr 110ft.
Rng: “ wGravBow +7≤30ft else +6 (2d6 +2≤30ft else +1 P, c20 ×3)dmg.
 arrw:[8, stow 12], dur cFe [4], thistle [6] [bleed 1][poi] 1d6 rnd, dye [2].
Rng: obsd dagger 1hnd thrw +7≤30ft else +6 (1d4 +2≤30ft else +1 P, c19+ ×2)dmg, rng incr 10 ft [2].

Arcn Spell (Uses)/Knwn (CL 5; DC= SplLvl+5; Conc(Cha) +10).
 SCND(3)/3: Babl:E2, Hero:E2, Mir Img:I2.
 FRST(6)/4: Spchrdr Sgt:D1, Hids Laugh:E1, Cultr Adapt:E1ᴾˢᴷ, Momt Grt:E1, Ear-prc Scrm:K1.
 ZERO(will)/6: Rd Mag:D0, Lull:E0, Unwit Ally:E0, Lgt:K0, Mag Hnd:T0, Prstdg:U0.
 Scr: Grav Bow:T1⋄1 (UMD 21) dur 10 rnd [2]. Expd Rtrt:T1⋄1 {prsnl} +30’ spd dur 10 rnd [2].
Brd Pfrm: [17] Rnd/d. std actn to start, free actn cont.
 Cntrsng(Su): crtrs within 30’ can use your Pfrm(sing/keybrd) chk for [sonc, lang] sv, aud comp.
 Dstractn(Su): crtrs within 30’ can use your Pfrm(act) chk for I[pttrn, figmt] sv, vis comp.
 Fascnt(Su): 2 crtr within 90’ non-cmbt Will 17 crtr immun 24 hr else [fascnt, ench, cmpl] for pfrm, aud & vis comp.
 Insp Courg(Su): allies within 30’ +2 morl vs [chrm, fear, cmpl] & +2 (+2) wpn dmg, aud or vis comp.
 Insp Comp(Su): ally within 30’ +2 comp skl chk, aud comp.

Skills(40): Acroᶜ +9(3), Apprᶜ +6(1), Bluffᶜ +13/9(1), Clmbᶜ +5(1), Crftᶜ (alchemy +6(1), painting +8(1){2}), Diploᶜ +9(1), Dis Dev +5(1){2}, Dsgsᶜ +9(1), Esc Artᶜ +6(1), Fly +2, Hndl Anml -, Heal +0, Intmdᶜ +9(1), Knowᶜ(Arcn +8(1), Dngn +8(1), Engr +8(1), Geog +8(1), Hstr +8(1), Locl +8(1), Natr +8(1), Nobl +8(1), Plnr +8(1), Rlgn +8(1)){2}, Lingᶜ +6(1), Prcpᶜ +7(2){2}, Pfrmᶜ(sing +13(3){+2}, act +9(1), keybrd(concertina) +11(1){+2}), Profᶜ -, Ride +4/6(2), Sns Mtvᶜ +13/4(1), SoHᶜ +6(1), Splcrftᶜ +6(1), Stlthᶜ +6(1), Survl +0, Swim +1, UMDᶜ +9(1). Lore Mstr: can take “10” Know Chk, or std actn take “20” [1]/day. ClsSkl(ᶜ), Ling(ᒻ).
Lang: common, polyglot{rgnl}, elven{racl}, dwarven, kellish, necrilᒻ.

Ability: [12(+1), 14(+2), 11, 14(+2), 10, 20(+5)] ⇐ {20 pt} [12, 14, 11, 14, 10, 15+2], Lvl 4 +1 Cha, HB adds +2 enhc Cha.
BAB: +3 CMB +4 CMD 16
Race(halfelf)ᴿ: Age:16-27, HT:62-78”, Wt:100-180lb. Abil: +2 one abil. Type:hmnd human & elf. Sz: Med. Spd: 30’. Sns: low-lgt visn. Adaptbl: Skl Fcs. Elf Blood: count as elf or human for racl efcts. Elven Immun: immun magic sleep efcts, +2 racl vs E spls and efcts. Keen Sns: +2 racl Prcp. Multitlnt: 2 Fvd Cls. Lang:common, elven{racl}, {rgnl}, +(any). Alt: Anc Arms: Extc/Mrtl Wpn Prfc with one wpn. Wpn Famil: elf wpn familiarity (sht & long bows, longswrd, rapier, “elf” as mrtl){Gunslngr}. Rplc Adaptbl.
Class Bard: Skl (6 +INT, min 1)Rnk×Lvl. Spls (Cha): spon, at 5,8,11,14 may chng non-MaxSplLvl spl.
 Brd Knw(Ex): +[Brd/2] to Know Skls & Know Untrnd Skls. Brd Pfrm: std(mov at 7, swft at 13) actn and con’t as free actn [17] rnd/d =(4 +2*(Brd-1) +CHA) of;
  Cntrsng(Su): crtrs within 30’ can use your Pfrm (sing/keybrd) Chk for [sonc, lang] sv(or as new save), aud comp.
  Dstractn(Su): crtrs within 30’ can use your Pfrm (act) Chk for I[pttrn, figmt] sv(or as new save), vis comp.
  Fascnt(Su): 2 =(1 +[(Brd-1)/3]) crtr within 90’ non-cmbt Will 17 crtr immun 24 hr else [fascnt] for pfrm, aud & vis comp.
  Insp Courg(Su): allies within 30’ +2 =(1 +[(Brd+1)/6]) morl vs [chrm, fear, cmpl] & +2 (+2) wpn dmg, aud or vis comp.
  Insp Comp(Su): ally within 30’ +2 =(2 +[(Brd-3)/4]) comp skl chk, aud comp.
 Vers Pfrm(Ex): at 2, 6, 10, 14, 18 use Pfrm for Skl. Pfrm(sing) for Bluff, Sns Mtv. {Pfrm(act) for Bluff, Dsgs. Pfrm (comedy) for Bluff, Intmd. Pfrm(dance) for Acro, Fly. Pfrm(keybrd) for Diplo, Intmd. Pfrm(oratry) for Diplo, Sns Motv. Pfrm(prcsn) for Hndl Anml, Intmd. Pfrm(string) for Bluff, Diplo. Pfrm(wind) for Diplo, Hndl Anml.}
 Well-vrsd(Ex): +4 sv vs brdc pfrm, [sonc, lang] efcts.
 Lore Mstr: can take “10” Know Chk, or std actn take “20” [1]/day, =2 at 11, 3 at 17.
Armr/Wpn Prfc: lgt armr(no Bard SplFail), shield(no Bard SplFail), smpl wpns, longsword, rapier, sap, shortsword, shortbow, whip, plus longbow, “elf” as mrtl.
Traits(2): Resilient: +1 trt Fort. Ekujae Rflx: +2 INIT.
Feats(3): Point-blnk Shot: Rng/Trwn +1 (+1) within 30 ft. Precise Shot: no -4 pntly for Rng/Trwn in cmbt. Wpn Fnss: use DEX for STR on atks for lgt & some wpns.

Equip: mw cFe gladius lgt mrtl wpn (1d6 P|S, c19+ ×2) Hrd:10 HP:2 3lb $330.{elven curveblade later} cFe dagger lgt smpl wpn (1d4 P|S, c19+ ×2) Hrd:10, HP:2 1lb $4. obsd dagger {fragile} (2) 1.5lb $2. mw whipwood comp longbow rngd 2hnd wpn (STR +1) (1d8 P, c20 ×3) +2 vs sunder, use on horseback Hrd:8 HP:10 3lb $1000. arrw: grey [10, stw 10] $1, thistle(red) [6, 4] 1 bleed 1d6 rnd [poi] $10. dur cFe(blk) [4, 0] $8. Dye arrw Red [1, 1], Blue[1, 1] {Rng Tch} (0)dmg, marker dye req 72 hrs before mundane removal & lasts 2 weeks $4.
mw mith chain shirt lgt armr AC +4, Max Dex +6, ArmrChk 0, SplFail 10%, Mov 30ft, 10lb $1100. mw stl qkdraw lgt shield AC +1, Max Dex -, ArmrChk 0, SplFail 5%, Mov 30ft, 7lb $209.
Circlet CHA +2 [hdbnd] $4000. Aegis of Recovery [neck] $1500. Cloak Rst +1 [shldr] $1000.
Spring-loaded wrist sheath (2) $10. Wand: Cure 1d8:C1⋄1 [50] $750. Ag Holy Symbol (Aphrodite, HS) [neck] compartment Prcp 20 1lb $30, Potn: Cure 1d8+1:C1⋄1 (HS) $50. Advr outfit $0. Spl comp pouch $0. mw music soundbox +2 crcm Pfrm sing 3lb $100.
Bandolier 8 pkt (2) $1. 1: Scr: Grav Bow:T1⋄1 [2] $50. 2: Scr: Expd Rtrt:T1⋄1 [2] $50. 3-4: (2) Alch Fire Flsk 2lb $40. 5: mw Thieves Tools +2 crcm Dis Dev $100.
mw backback 2cuft stowage +1 Str for Encum, 4lb $50. Page Spl Know [none] FRST Cultr Adapt:E1 $1000. Scr: Comp Lang:D1⋄1 [2] $50. 50ft silk rope $10. grapl arrw [2] $2. (6) pitons 3lb $6. ink pen $0.1, ink $8. Splbook $15. trail ratn 4 d $2, canteen ½ gal wtr +4lb 2lb $1. mw music concertina +2 crcm Pfrm Keybrd 3lb $100. = 11593.46
Mount “Emara” (arabian grey g) adv horse cmbt trained Quadruped (hooves) MIBS[armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders] Grsp:No, trick(atk, come, defend, down, guard, heel) $300. Military saddle 30lb $20. Bit & bridle 1lb $2. Saddlebags 8lb $4. Dandy brush 2lb $0.2. (4) sack 2lb $0.4. (2) bear traps 20lb $4. camouflage blanket (desert) +2 crcm Stlth 2lb $12. mw tool paint & easel $55. Hammock 3lb $0.1. Mess kit 1lb $0.2. Soap 0.5lb(4 bars) $0.01. Coffee pot 4lb $3. Extc Coffee beans 1lb $0.06, Travel cake mix 2lb $0.2. Beans 5lb $0.1. Cheese 1lb $0.2. Honey 0.5lb $1. (2) gal Ale 16lb $0.4. = 402.37

Cash: 4.09gp of $12000.

Description
Beauchant is from mwangi where he was forcefully volunteered for work in katapesh but their caravan was liberated in the ndele gap. To avoid issues east and west (press gangs) they traveled south to lake ustradi. He found working in the better smokeside taverns and his exotic looks and deep voice earned him extra coins or the occasional skyside gig. He’s a dramatic bass-baritone and he supports other singers upper ranges. While adventuring he likes to paint the desolate landscapes of the wastes with the small signs of hidden life which he sells through skyside art galleries. Working in Stortugga has let him buy expensive equipment and return to his tribe every two years.

Tactics
He is usually in the back of the party. He prefers to assess the situation but in the wastes it’s stealth or combat (inspire courage). Then he pulls a bow or weapon as Emara can protect herself and has good sense and knows the clicking sound (rider’s and guns) before gunfire. Beauchant usually shoots over the party into oncoming foes whittling them down. It is rare to see the waste creatures set a trap or use stealth, they almost always come running down from uphill. Old undead are a problem left by the wars, luckily they lack motivation to pursue or wander. Singing in smoke filled taverns to imbibing enthusiastic patrons is a lot better but won’t pay for the headband enhancement.

by Azothath
===== end 5th =====

"Mäktiga Trollfor" party of (6) Lvl 5 arcane casters with details

If you are interested in my other builds, see some builds by Azothath, 2025

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