| Azothath |
This detailed build provides an example PC that you can build or use for a PF1 game. It is pretty centric being PFS legal, 20 pt Abil buy, and 5th Lvl with 12000gp gear. If you are just starting PF1 this PC provides you with a plan. This build can progress two ways; Ftr-2WpnWarr +X or Gunslngr +3 and has a lot of feat options. Note: PFS prestige awards starting with 2nd Lvl adds about $1875 in consumables such as wands and scrolls each level so I added 1500gp to WBL to get $12000. PFS requires worshipers with divine abilities be within 1 step of their deities align.
Grådjävel is a melee fighter with a pistol so he works well with the other gunslingers in the mana wastes adventuring group Stortugga Gänget or just Stortugga. He’s Dex focused with 12(+1) for many abilities to work with ranged attackers and be flexible. His Death knell and prehensile tail add to his threat and action economy. While two-weapon fighting has it’s appeal a single big weapon fighter does more damage and requires focusing on Str. You can’t do everything.
Grådjävel l’Oberoende grimspawn Ftr-TwoWpnWarr 4 Gunslinger 1. {swedish gray-devil independent}
CN Med outsdr(ntv) {hmnd} daemonspawn prehensile tail (m) age:64(looks 24) ht:6’0” wt:170lb. (BMI 23)
Home: Ecanus, Nex, Politic: self-centered practical, Worship: Hercules (CG) or Omrataji (NG).
Init: +5 Sns: drkvisn 60’ Prcp: +9
AC: 20[21], tch 16, fftd 14 (+4 armr, [+1] shld, +5 Dex, +1 dodg), FgtDef -4(0) for +3 dodg AC.
HP: 43 (5d10+5+4)
Saves: Fort: +8 Rflx: +12 Will: +4 +2 trt Will vs [chrm, cmplsn], +1 vs Spls, SLA, Poi. +1 recurr svs.
Mov: Spd: 30 or Mount 50 ft, Space: 5ft, Ntrl Rch:5ft
Mle: mw ElyBrnz estoc 2hnd +11 (2d4+1 P, c18+ ×2)dmg, +0(+1) then +1(+1) vs MonHmnd & MagBst.
Mle: mw ElyBrnz estoc 1hnd +11 (2d4+1 P, c18+ ×2)dmg, “ , shield use.
Mle: mw cFe gladius lgt +11 (1d6+1 P|S, c18+ ×2)dmg, bypass some DR demon & fey, shield use.
Mle: TWF estoc & gladius +9 (2d4+1 P, c18+ ×2)dmg, +9 (1d6+1 P|S, c18+ ×2)dmg, +1 dodg AC.
Mle: mw tonfa lgt +11 (1d6+1 B, c20 ×2)dmg, blocking(Fgt Def +1 AC), monk.
Mle: TWF Fgt Def estoc & tonfa +7 (2d4+1 P, c18+ ×2)dmg, +7 (1d6+1 B, c20 ×2)dmg, +5 dodg AC.
Rng: mw pistol Rngd Tch within 20ft +12≤30ft else +11 (1d8+1≤30ft BP, c20 ×4)dmg, rng 20 ft incr, MF 1 (5ft).
ammo: load:Bllt 1, Bndlr( bllt:2, cFe 3, alch crtrdg:5 +1MF), Blk Pwdr[10-1]. Reload mov blk pwdr, free alch crtdg.
Mle: TWF Fgt Def estoc & pistol +7 (2d4+1 P, c18+ ×2)dmg, +8 (1d8+1≤30ft BP, c20 ×4)dmg, +4 dodg AC {then 5ft away to avoid provoke on reload}.
Rng: spear smpl 2hnd thrw +11≤30ft else +10 (1d8+2≤30ft else +1 P, c20 ×3)dmg, rng 20 ft incr, brace, [4] (on horse).
Grit [1]. Quick Clear(Ex) std actn clear [broken] from misfire if grit≥1, spend 1 grit for mov actn.
SLA (CL 5; DC +1; Conc(Cha) +6)
death knell:N2⋄5 tch liv crtr HP <0 Will 13 negates else cstr gains 1d8 temp HP, +2 enhc Str, +1 CL for 10*tgt HD rnd,
tgt dies 1/d.
Wand: Infrnl Heal:C1⋄1 cast 1 rnd (≥12) Fast Heal 1 dur 10 rnd [50]. {tail retrieve as swft}
Scr: Mag Wpn:T⋄1 (UMD roll ≥10) +1(+1) enhc dur 10 rnd [2]. Shield:A1⋄1 (≥10) {prsnl} +4 [frc]shld AC dur 10 rnd [2].
Long Shot:T⋄1 (≥10) {prsnl} +10ft rngd incr dur 10 rnd. Mending:T0⋄1 (≥10) cast 10 min, repair 1d4 HP dur inst [2]. Potn: Cure Lgt [2]. Antitoxin +5 alch Fort vs poi 1hr. Alch Fire [2].
Skills(21): Acroᶜ +11(3), Appr , Bluffᶜ +5(1), Clmbᶜ +1, Crftᶜ(alch +5(1)), Diplo +1, Dis Dev +7(1){1}, Dsgs , Esc Art , Fly , Hndl Anmlᶜ +1, Healᶜ +1, Intmdᶜ +1, Know(Arcn , Dngnᶜ +5(1), Engrᶜ +5(1), Geog , Hstr , Loclᶜ +5(1), Natr , Nobl , Plnr , Rlgn ), Ling , Prcpᶜ +5(1), Pfrm , Profᶜ, Rideᶜ +11/9(1), Sns Mtv , SoHᶜ +10(1){1}, Splcrft , Stlth +8(3), Srvlᶜ +5(1), Swimᶜ +1, UMDᶜ +11(5){2}. ClsSkl(ᶜ), Ling(ᒻ).
Lang: common, infernal{racl}, kellish{rgnl}, dwarven.
Ability: [12(+1), 20(+5), 12(+1), 13(+1), 12(+1), 12(+1)] ⇐ {20 pt} [12, 16+2, 12, 11+2, 13-2, 12], Lvl 4 +1 WIS, Belt adds +2 enhc Dex. {Headband of Wis +2 is great just not quite affordable at 4k}
BAB: +5 CMB +6 CMD 21
Race(tiefling, daemon-spwn)ᴿ: Age:64-108, HT:55-78”, Wt:95-220. sz Med outsdr (native), Spd 30’. Abil [0,+2,0,+2,-2,0]. Sns: drkvisn 60’. Fiend Rst: gain Enrg Rst: cold 5, elec 5, fire 5. Fiend Sor: with abyssal, infernal BL +2 Cha for Sor abilities. Skilled: +2 racl DisDev, SoH. SLA: dth knell:N2⋄Lvl (Cha) Will neg 1/d. Lang: common and one of (Abyssal, Infernal). High Int may gain: abyssal, draconic, dwarven, elven, gnome, goblin, halfling, infernal ,orc. PFS Note: Tian PCs start with common(tian & taldan). Alt: Pass for Humn: alters type/subtype to hmnd (humn) & outsdr(ntv) appears human (no disguise needed), lose elemental lang, cannot choose obviously non-human traits. Prehensile Tail: swft actn retrieve stowed small object, cannot wield wpns. Rplc Fiend Sor. Fvd Cls: Ftr.
Class Ftr-TwoWpnWarr: Skl (2 +INT, min 1)Rnk×Lvl. Bns Feat: Wpn Fnss. Bns Feat at 2: Extc Wpn Prfc (estoc). Brvry at 2: +1. Defsv Flrry(Ex) at 3: With full atk using 2 wpns gain +[1 +[(Ftr -3)/4]] dodg AC vs mle atks until start next turn. Rplc armr train 1 & 2. Applies to all atks. Armr Train 1 at 3:. Bns Feat at 4: Two-Wpn Fight. Twin Blds(Ex) at 5: With full atk using 2 wpns or dbl wpn gain +[1 +[(Ftr -5)/4]](+[1 +[(Ftr -5)/4]])dmg. Rplc wpn train 1. Wpn Train 1 at 5:. Bns Feat at 6: . Brvry at 6: +2. Armr Train 2 at 7:. Bns Feat at 8: . Dblstrk(Ex) at 9: As std actn make one atk with primary and secondary wpns using TWF. Rplc wpn train 2. Wpn Train 2 at 9:.
Class Gunslng: Skl (4 +INT, min 1)Rnk×Lvl. Deed: Quick Clear(Ex) std actn clear [broken] from misfire if grit≥1, spend 1 grit for mov actn. Grit(Ex): Grit[WIS] max and daily staring value. +1 grit with Crit confirm on crtr HD≥[Gunslng/2], +1 grit when your firearm atk takes crtr HD≥[Gunslng/2] to HP≤0. Gunsmth firearm(blunderbuss, musket, pistol)(worth 22gp) broken for others, Gunsmthg feat: craft, repair, restore firearms, with Crft(alch (1)) buy bullet, pllt, blk pwdr, alch crtrdg at rdc’d price. Nimbl(Ex) at 2: none/lgt armr and with Dex to AC gain +[1 +(Gunslng -2)/4, max 5] dodg AC. Bns Feat(cmbt, grit) at 4:. GunTrain1 at 5: .
Armr/Wpn Prfc: lgt, med, & hvy armr, lgt, hvy, & twr shield, smpl wpns, mrtl wpns, firearms.
Traits(2): Fcsd Discpl(faith): +2 trt Will vs [chrm, cmplsn]. Danger Curious: +1 trt & Cls Skl UMD.
Feats(3): Point-blnk Shot: Rng/Trwn +1 (+1) within 30 ft. Precise Shot: no -4 pntly for Rng/Trwn in cmbt. Rapid Reload: reload time reduced for (pistol) to mov actn(1hnd firearm), std actn(2hnd firearm). Reloading provokes. Ftr: Wpn Fnss: atk with Dex for Str. Extc Wpn Prfc (estoc). Two-Wpn Fight: TWF penalty (2{prim} & 6{scnd} less) .
Equip: mw ElyBrnz estoc sword {WpnFnss} mrtl 2/extc 1hnd wpn (2d4 P c18+ ×2) Hrd:10, HP:10, 6lb $1350. mw cFe gladius(shortsword) {WpnFnss} mrtl lgt wpn (1d6 S|P c18+ ×2) Hrd:10, HP:5, 3lb $330. mw tonfa {WpnFnss} mrtl lgt wpn (1d6 B, c20+ ×2)dmg blocking(+1 AC), monk 1lb $1. mw pistol extc 1hnd (1d8 BP c20 ×4) rng 20ft, misfire 1(5ft), Cap 1 (bullet +1 dose BlkPwdr, or alch Crtrdg), Hrd, HP, 4lb $300+{free}. {purchase a dragon pistol and add it to your arsenal in the future.} spear [4] (horse) $8. = 2289.50gp
mw mith chain shirt lgt armr AC +4, Max Dex +6, ArmrChk 0, SplFail 10%, Mov 30ft, 10lb $1100 {mithral kikko armr is better at $4250}. mw stl qkdraw lgt shield AC +1, Max Dex -, ArmrChk -1, SplFail 5%, Mov 30ft, Hrd:10, HP:10, 7lb $209. = 1309.00gp
Aegis of Recovery [neck] $1500, Cloak Rst +1 [shldr] $1000. Belt DEX +2 [belt] $4000. Ioun Ston: Pink & Grn Sph crk’d +1 crcm UMD(Cha) $200. = 6700.00gp
Spring-loaded wrist sheath (2) $10, Potn Cure Lgt:C1⋄1 $50, Wand: Infrnl Heal:C1⋄1 cast 1 rnd Fast Heal 1 10 rnd [50] $750. = 810.00gp
Bandolier 8 pkt (2) $1, 1: Scr: Long Shot:T⋄1 $25. 2: Shield:A1⋄1 dur 10 rnd [2] $50. 3: Scr: Mag Wpn:T⋄1 [2] $50. 4: Alch Antitoxin $50. 5-6: Alch Fire [2} $40. 7-8: [1 load, 2, stow 7] bullets $1ᒄ. 9-11: [3, stow 7] cFe bullets $2ᒄ. 12-15: [4, stow 16] alch crtrdg w bullet (+1 MF, (-1 step) actn load) $120ᒄ. 16: (2) Powder horn(metal) [Bndlr, stow] holds 10 BlkPwdr doses, 2lb $6, 20 BlkPwdr $20ᒄ. Ag Holy Symbol (Hercules, HS) [neck] compartment Prcp 20 1lb $30, Potn: Cure 1d8+1:C1⋄1 (HS) $50. Advr outfit $0. = 445.00gp.
backback 2cuft stowage 4lb $2; Scr: Mending:T0⋄1 [2] $25. Gunsmith Kit 2lb $15. 50ft silk rope $10, (6) pitons 3lb $6. chalk (4) $0.04, soap 1/2lb $0.01, ink pen $0.1, ink $8, Splbook $15, mess kit 1lb $0.2, trail ratn 4 d $2, canteen ½ gal wtr +4lb 2lb $1. = 84.35gp. discounted(ᒄ)
Mount “Naxeu” (arabian gray f) adv horse cmbt trained Quadruped (hooves) MIBS[armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders] Grsp:No, trick(atk, atk, defend, down, guard, heel) $300. Military saddle 30lb $20. Bit & bridle 1lb $2. Saddlebags 20lb stowage 8lb $4. (4) sack 2lb $0.4. (2) caltrop cover 5ft sqr, +0{ignore shld AC, armr AC, dflc AC, shoes +2 AC} (1, mov/2 until healed/Heal 15/24hrs)dmg, chrge or run must stop, can move through safely at Mov/2, 4lb $2. (2) bear trap type:mech, Prcp:15, Tggr:loc, Reset:manl, +10 (2d6+3)dmg mov/2 and none if anchrd, Dis Dev 20, Esc Art 22, Str Chk 26, 20lb $4gp. camouflage blanket (desert) +2 crcm Stlth 2lb $12. ale 1gal 8lb $0.2. cheese 1lb $0.2. rye bread 1lb $0.04. travel cake mix 2lb $0.2. horse feed (sweet mix) 2d/8 prtl 20lb! $0.1. = 345.14gp
Cash: 17.01gp of $12000.
Description:
Grådjävel prefers his independence but working with this group has made things easier. He was originally brought to the flesh forges as a youth to be a “donor” but managed to get out of that and work for the crafters as a fail safe(touching wounded experiments with death knell) and tractable worker. Coincidentally two crafters died of unnatural causes just before he left. Sad things happen along with the good. He came upriver to alkenstar and has been making his fortune since. He’s doesn’t consider himself evil as he has the impractical worship of Hercules. He wryly wonders if he may want to be a hero. Now – wine, women, and song! People here just don’t know how good life is! He feels he can trust his pub mates should nexium recovery agents show up. He mostly doodles in the spellbook margins to look smart but has found some interesting things to note in the diary about different creatures and their weaknesses.
Tactics
I’m in the front, pistol loaded and safety off and locking straps on the weapons loose. I point out anything interesting and glance back for the “stalk” or “strike” gesture. I’ll try longshot if it’s really mobile otherwise I can pull the pistol and move on the horse or try a quick dismount. I’ll close as I take some shots, then pull the gladius or tonfa and attack defensively with the shield as you can never be too careful with these corruptions and I’m a distraction for the riflemen. You can go all out if they’re wimps dropping the gladius for the estoc. If you don’t want to get close you just plink them with the pistol and keep moving. Throwing spears and shooting from horseback works for the big guys as they are easy targets and can’t keep up. Shooting does spook the horses so you have to give them a special tongue click before so they know what you’re gonna do. If killing mutated dangerous varmints and monsters was a thing and paid well, I’d do it… and I do it well. Once in awhile you rescue lost escapees from nex, geb, or mwangi and that’s worth it. The city pays you based a flat rate but the shops will slip you a finders fee if they have skills and work there so it’s always good to check up on how they do after recovery.
by Azothath
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