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Has it been announced anywhere how the changes to the classes are being implemented? (Note: I've not read them yet, I am just aware that there are some.)
No. There's not a clear precedent for a class being remastered in a new, non-Core book. U reccomend waiting for a few days while the OP team recovers from gen con.
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I woul dalso like an answer for this. The changes to Magus really change how you want to build a character, everything from which stats you pick, to dedications, etc.
Full rebuild seems fair. Particularly as we can just make a lvl 7 character now, but that isn't as fun, and I don't want to abandon my magus that has done so much.
Also unclear, if we build a new character, what rules do we use for it?
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Also unclear, if we build a new character, what rules do we use for it?
The Venture Officer team is like ~95% sure you use the Treasure for new characters table, but we don't have a definitive ruling so if you do create a character above level 1 bw sure to keep scrupulous track of your spending.
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According to the Character Options page under Impossible Magic, if you want to change attributes, feat selections, or anything other than simply updating the chassis, then you need to purchase the rebuild. Other than that, just swap the class features around and you're good to go.
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It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?
Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?
Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.
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Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.
Thanks. I've beeen looking for this info for weeks and never came across this post.
The Raven Black
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Taos.NM wrote:Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?
Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?
Except if you want to change your stats array.
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Squark wrote:Except if you want to change your stats array.Taos.NM wrote:Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?
Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?
Is that really any different than if a new subclass or class archetype was released and you felt that fit your character better? It's not like Paizo declared psychics could not use charisma as their key attribute any more or decided to errata exemplar dedication to require you to have all 6 attributes at +2 to take exemplar dedication.
The Raven Black
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The Raven Black wrote:Is that really any different than if a new subclass or class archetype was released and you felt that fit your character better? It's not like Paizo declared psychics could not use charisma as their key attribute any more or decided to errata exemplar dedication to require you to have all 6 attributes at +2 to take exemplar dedication.Squark wrote:Except if you want to change your stats array.Taos.NM wrote:Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?
Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?
Not really IMO. Changing to something new is a choice. Having your build choices invalidated by errata you have to follow is not.
Thankfully, we can always recreate them as new characters up to level 7.