Impossible Magic magus / summoner


Pathfinder Society

Grand Lodge 2/5 ***

Pathfinder Adventure Path Subscriber

Has it been announced anywhere how the changes to the classes are being implemented? (Note: I've not read them yet, I am just aware that there are some.)


As I understand it, the contents of Impossible Magic have been sanctioned. For current (e.g., premaster) magi and summoners, I think they must be rebuilt under the remaster rules to remain PFS legal. I don't know if there is a timeline on this.

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Darrell Impey UK wrote:
Has it been announced anywhere how the changes to the classes are being implemented? (Note: I've not read them yet, I am just aware that there are some.)

No. There's not a clear precedent for a class being remastered in a new, non-Core book. U reccomend waiting for a few days while the OP team recovers from gen con.

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Pathfinder Rulebook Subscriber

I woul dalso like an answer for this. The changes to Magus really change how you want to build a character, everything from which stats you pick, to dedications, etc.

Full rebuild seems fair. Particularly as we can just make a lvl 7 character now, but that isn't as fun, and I don't want to abandon my magus that has done so much.

Also unclear, if we build a new character, what rules do we use for it?

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CaffeinatedNinja wrote:
Also unclear, if we build a new character, what rules do we use for it?

The Venture Officer team is like ~95% sure you use the Treasure for new characters table, but we don't have a definitive ruling so if you do create a character above level 1 bw sure to keep scrupulous track of your spending.

Horizon Hunters 4/5 *

A certain pixie summoner and his fey eidolon/significant other are also interested in how this will work.

Silver Crusade ** Venture-Agent, Indiana—South Bend

It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?

Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?

Dark Archive 5/5 ***

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Pathfinder Adventure, Adventure Path Subscriber

According to the Character Options page under Impossible Magic, if you want to change attributes, feat selections, or anything other than simply updating the chassis, then you need to purchase the rebuild. Other than that, just swap the class features around and you're good to go.

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Taos.NM wrote:

It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?

Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?

Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.

Silver Crusade ** Venture-Agent, Indiana—South Bend

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Squark wrote:


Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.

Thanks. I've beeen looking for this info for weeks and never came across this post.

Liberty's Edge

Squark wrote:
Taos.NM wrote:

It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?

Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?

Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.

Except if you want to change your stats array.

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The Raven Black wrote:
Squark wrote:
Taos.NM wrote:

It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?

Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?

Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.
Except if you want to change your stats array.

Is that really any different than if a new subclass or class archetype was released and you felt that fit your character better? It's not like Paizo declared psychics could not use charisma as their key attribute any more or decided to errata exemplar dedication to require you to have all 6 attributes at +2 to take exemplar dedication.

Liberty's Edge

Squark wrote:
The Raven Black wrote:
Squark wrote:
Taos.NM wrote:

It's been a couple more weeks. Any word on what the procedure is for updating a Magus PFS character to Impossible Magic?

Do I need to buy a rebuild boon for 50 AcP (for a level 7 magus)? Or is there a free rebuild option like there was for other Remastered classes?

Per A statement from Alex, the changes in Impossible Magic are considered errata, and should be implemented immediately. No rebuild is necessary.
Except if you want to change your stats array.
Is that really any different than if a new subclass or class archetype was released and you felt that fit your character better? It's not like Paizo declared psychics could not use charisma as their key attribute any more or decided to errata exemplar dedication to require you to have all 6 attributes at +2 to take exemplar dedication.

Not really IMO. Changing to something new is a choice. Having your build choices invalidated by errata you have to follow is not.

Thankfully, we can always recreate them as new characters up to level 7.

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... How on earth does having more spell slots "invalidate" anyone's build?

Liberty's Edge

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Squark wrote:
... How on earth does having more spell slots "invalidate" anyone's build?

By not having to take a spellcasting archetype anymore to get the same result maybe ?

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I see. We appear to have vastly different opinions on the meaning of "invalidate", but I appreciate you humoring my confusion about your position.

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