GM_2E Conversion of Shadows of Gallowspire - Level 12


Play-by-Post Discussion


Slideshow Link

Welcome to all selected! Let's try and have fun. Any questions, let me know.


Rogue 12 AC 31/33 | HP 164/164| F +21 R +24 W +20 | Init +23/+25 (Stealth) | Perception(M) +21| Speed 30 feet| Exploration Mode Avoid Notice

Thanks for the selection!


Inventor 12 AC 34/36 | HP 140/140| F +20 R +18(20) W +21 | Init +16 Perception(E) (can see invisible creatures and objects)| Speed 25ft.| Exploration Mode Defend

Thanks for the selection! (Ilmakis' here)


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice

Thanks for the selection. I still have a bit of cash to spend, probably on scrolls.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

Thank you.

We have a very interesting party composition. Luckily Pathfinder 2 makes unusual parties quite viable so long as we play well.

* No traditional fighting type, but also no traditional squishy back line. Volt may not be melee focused, but he is not squishy.

* Everybody has darkvision

* Everybody has some form of healing. This is always useful.

* One possible weakness is that we don't have access to a wide variety of elemental damage. I don't expect it will be a huge problem normally, but we hit that one foe with odd defenses or regeneration.

If the GM is okay with me tweaking a couple of free archetype feats, I could remedy that weakness. Trade medic for some wizardry.


Rogue 12 AC 31/33 | HP 164/164| F +21 R +24 W +20 | Init +23/+25 (Stealth) | Perception(M) +21| Speed 30 feet| Exploration Mode Avoid Notice

I'm feeling like my skills are duplicated in this party. Dr. Volt already has Mastery in Thievery and Stealth so that kind of leaves me without a role. I had an alternate character concept of submitting a Champion, since it felt apt in this AP. GM, would it be ok if I changed the character concept?


Slideshow Link

Carizel, you can tweak the character.
Selina, sure, you can edit the character.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

"Cari, yer a wizard!"

Okay, we have access to the four classic elements now.


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice
Carizel wrote:


* One possible weakness is that we don't have access to a wide variety of elemental damage. I don't expect it will be a huge problem normally, but we hit that one foe with odd defenses or regeneration.

If the GM is okay with me tweaking a couple of free archetype feats, I could remedy that weakness. Trade medic for some wizardry.

We could just bring a bunch of alchemical bombs.


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice
Selina Aldaeth wrote:
I'm feeling like my skills are duplicated in this party. Dr. Volt already has Mastery in Thievery and Stealth so that kind of leaves me without a role. I had an alternate character concept of submitting a Champion, since it felt apt in this AP. GM, would it be ok if I changed the character concept?

At this level there will always be some overlap, especially when you are playing a rogue. Having skills covered by several people really isnt a problem. We are very different characters.


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice

Can you enable the gameplay thread please so we can dot in.


Rogue 12 AC 31/33 | HP 164/164| F +21 R +24 W +20 | Init +23/+25 (Stealth) | Perception(M) +21| Speed 30 feet| Exploration Mode Avoid Notice

GM, in the end, I will stick it out with Selina - too much thought and effort to create a champion adequately. She has 230 gp left, but other than that, she is pretty much ready to go.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

Then it sound like we're ready to set sail.


Slideshow Link

Very well Selina.

Everyone, please format your Race/Class tabs of your profile, as Selina and Konstantin have done. Please include your movement speed in the profile and any other info you think I need to know without having to delve into your profile.

Dr. Volt, will enable GT soon.


Slideshow Link

GT is up!


Slideshow Link

Apologies for the delay - since I am starting the AP at its last chapter, the initial posts are exposition heavy, which is a chore. I am sure once we get into the action, the pace will flow smoother.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

I have put my knowledge skills into my header, as recall knowledge is a big part of my proceedure. For a default order, I'm interested in weaknesses/vulnerabilities, worst save, resistances, special abilities, then whatever the GM thinks is relevant.


Slideshow Link

Good to know, thanks.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

While I appreciate the roleplay, Konstantin not helping the party is bad form on a player level. Dr. Volt took about a third of his hit points and not reacting to this is beyond normal quirkiness. If this continues, it's definitely going to suck a lot of fun out of the game on my end.

I hope that you can find a way to stay in character and still help the party.


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice
Carizel wrote:

While I appreciate the roleplay, Konstantin not helping the party is bad form on a player level. Dr. Volt took about a third of his hit points and not reacting to this is beyond normal quirkiness. If this continues, it's definitely going to suck a lot of fun out of the game on my end.

I hope that you can find a way to stay in character and still help the party.

This I entirely agree with.


Inventor 12 AC 34/36 | HP 140/140| F +20 R +18(20) W +21 | Init +16 Perception(E) (can see invisible creatures and objects)| Speed 25ft.| Exploration Mode Defend

Guys. I can’t act!
I, critically, failed my initial save and can’t act until one of the creature attack my character and give me another chance to roll a save.
That’s why I RP like this, not because my character is a tree lover ;-)


Slideshow Link
Carizel wrote:

While I appreciate the roleplay, Konstantin not helping the party is bad form on a player level. Dr. Volt took about a third of his hit points and not reacting to this is beyond normal quirkiness. If this continues, it's definitely going to suck a lot of fun out of the game on my end.

I hope that you can find a way to stay in character and still help the party.

Incorrect interpretation. The ability of the trees is called Hallucinatory Spores - if you fail the save, you do not see the trees attacking nor do you see the rest of the party fighting or injured - you are hallucinating that all is safe and well. You do not perceive any threat - if they attack you, you get another save to break the effect. Konstantin has been rping it correctly.


Elf Investigator AC 31 | HP 150/150 F21 R22 W23* | Init +24 (Per/Free RK on undead) | Per +22 | Speed 35 | Exploration: Search |
Recall Knowledge:
Fiend Lore +23; Undead Lore +23; Arcana +21; Nature +19; Occultism +23; Religion +19; Society +21

sorry, I missed that.


Cleric 12 | AC31 | HP 140/140 | F +21, R +21, W +24 | Init +26 (stealth) | Per +21 [E] Darkvision | Speed 40 | Avoid Notice

Oops, so did I!


Inventor 12 AC 34/36 | HP 140/140| F +20 R +18(20) W +21 | Init +16 Perception(E) (can see invisible creatures and objects)| Speed 25ft.| Exploration Mode Defend

At least it lead to a good moment of RP when Dr Volt asked Konstantin to do something! :D


Slideshow Link

Apologies for delay - last 2 nights, the Paizo boards have been down for me.

Community / Forums / Online Campaigns / Play-by-Post Discussion / GM_2E Conversion of Shadows of Gallowspire - Level 12 All Messageboards

Want to post a reply? Sign in.