Ch. 2 A Broken Key = I'm going to take away all your Fun for spellcasters


Hell’s Destiny


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I understand this from a story perpective, but this plays into the meme of Paizo hates spellcasters more than anything I've ever seen them do. I'm GM'ing Chapter 2, and it essentially shuts down almost all party spellcasting completely for an entire class level of play. This is basically saying to a spellcaster player, "Hey, you are being arbitraritly punished for your character class choice, and there's nothing you can do about it."

Page 33 only discusses the anti-magic suppressing teleportation in and out. But Page 34 mentions it also supresses magic within. After running this half way through,I realize this is SO unfun for my casters, I'm just handwaving it away to only impact ingress and egress of the prison.

I think this should be erratad on Page 34 to not supress magic cast within and contained within the dome.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Of note, the p33 is only across the line. Inside to inside still works.

p. 34 - The barrier seems to only block things that are active at the time of crossing. The sentence that starts "once on the" clarifies that.

The adventure suggests a time for the entry and exit, then complicates things. Players who want to approach through a different path or timeline just need to adapt to these limits.


Changing it to be a field more localized to just the prison cells seems appropriate


The meme used to be that Paizo hated non-spellcasters.
and just one level wouldn't be that bad.

Also, someone already gave clarifications.

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