| Phillip Gastone |
hainmail Bear (inspired by Tomcatcon)
Large Magical Beast
Hit Dice: 8d10+40 (84 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 Size, +1 Dex, +8 Natural), touch 10, flat-footed 17
Base Attack/Grapple: +8/+21
Attack: Claw +16 melee (2d6+9)
Full Attack: 2 Claws +16 melee (2d6+9) and 1 Bite +11 melee (2d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Chainmail Bear!, Spells
Special Qualities: Darkvision 60 ft., Scent, DR 10/-
Saves: Fort +11, Ref +7, Will +3
Abilities: Str 28, Dex 13, Con 20, Int 14, Wis 12, Cha 14
Skills: Concentration +9, Hide +2, Intimidate +5, Knowledge (Arcane, Geography, Local) +8, Listen +6, Spellcraft +8, Spot +6, Swim +9
Feats: Endurance, Power Attack, Track
Environment: Any
Organization: Solitary, Pair, or Family (3-4)
Challenge Rating: 8
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: 9-13 HD (Large), 14-27 HD (Huge)
Level Adjustment: ---
"Where are the mechanical bits? These look like normal bears."
"They're a different kind of soldier. They write letter campaigns.
"What the (beep)."
"Chainmail Bear!"
Chainmail Bears appear as bears with thumbs that stand upright. Much like all the other Chainsomething Bears, they have glowing red eyes and difficulty controlling the volume of their voice. Unlike the other Bears they are Wizards, who send curses via chain letters in the postal service. They are political agitators and fearmongers by profession.
Chainmail Bear! (Su): Chainmail Bears write devastating magical letters. As a Full Round action they may put one of the following spells into a letter: Bestow Curse, Blindness/Deafness, Contagion, Curse of Impending Blades, Delusions of Grandeur, Explosive Runes, Fatal Flame, Fear, Ray of Enfeeblement, Reduce Person, Sepia Snake Sigil. This letter is a chain letter threatening unspeakable horror on the addressee unless they write 5 identical letters to people they know. If they do this within 5 minutes of reading the letter, they are safe. If not, they must make an appropriate Save (if any) or suffer the full effects of the spell contained in the letter. If no one reads the letter within 4 weeks, the spell fades.
Spells: 0: DC 12, 4/day (Arcane Mark, Daze, Detect Magic, Message, Prestidigitation, Read Magic)
1st: DC 13, 5/day (Comprehend Languages, Mage Armor, Ray of Enfeeblement, Reduce Person, Shield)
2nd: DC 14, 4/day (Blindness/Deafness, Curse of Impending Blades*, Delusions of Grandeur*, Fatal Flame*)
3rd: DC 15, 3/day (Dispel Magic, Explosive Runes, Illusory Script, Sepia Snake Sigil)
4th: DC 16, 2/day (Bestow Curse, Contagion, Fear)
*See Spell Compendium or Complete Scoundrel
Combat: Chainmail Bears fight pretty much like any other Bears, except they can wield weapons (if they take proficiency in them), and they are spellcasters with a limited schtick.
| Azothath |
IDK, he's an apache in linuk chain...
off the top it's missing CR, profession(provocateur), Wiz-N(Beshrew) CL9 {Int 16} & SPls:4,4+1+1N,4+1+1N,3+1+1N,2+1N,1+1N, a spellbook, Hidden Presence:E2, Accursed Glare:N3, Bestow Curse:N4 &5(w Reach), Curse of Befouled Fortune:N4 &5(w Reach), Cursed Treasure:N4 (for letters).
School: Necromancy - Beshrew
Opposed Schools: Abjuration, Conjuration
Gain a bonus First level spell slot and above each day that may hold(prepared) a Divination or Necromancy(curse) spell.
Gain Spell Focus (Necromancy) rather than Scribe Spell at 1st level.
Forewarned(Su)@1: always act in the surprise round but you may be flat-footed until your initiative. Gain +((Wiz/2), Min 1) initiative check. At 20th level assume initiative roll of "20".
Beshrew(Su)@4: At 4th level to any "curse" spell or language dependent spell of touch range you may use close range without a level increase but the target gains a Will save at your DC. These spells (of any range) may also gain a +2 profane bonus(acts as if cast by Evil spellcaster). This power is usable [(Wiz/4) +Cha mod]/day.
Hostile Scrying(Su)@8: At 8th level you are always aware when being observed via magic (as if permanent detect scrying was active). Gain +(Wiz/4 +2) to Perception DC to detect your remote sensing spells (clairvoyance, clairaudience, scrying, etc).
Overcome Resistance(Su)@12: At 12th level gain +4 competence CL to your cast curse spells to overcome the target's Spell Resistance.
by Azothath
| Azothath |
School: Necromancy - Beshrew
...
updated, see Azothath's Homebrew: Necromancy - Beshrew school