Immunity to mental vs mindless


Rules Discussion


I was wondering if creatures with immunity to mental are protected from both mental effects and mental damage like mindless creatures or just mental damage. I'm not too sure of the distinction between the two.

I just gained level 16 in a campaign and I chose the class feat to sustain as a free action. I want to be sure to choose the right creatures to summon in a fight.

Liberty's Edge

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Both : "If you have immunity to effects with a certain trait (such as death effects, poison, or disease), you are unaffected by effects with that trait. An immunity might match both a trait and a damage type (such as electricity). The immunity applies to effects with the trait as well as damage of that type. "


Immunity to mental is basically the same as being mindless from an mechanical effect question.

Actually, a better way to state it is that mindless is like a very specific version of immunity to mental.

"Normal" immunity to mental means that anything with the mental trait or anything that does mental damage doesn't affect that creature.

Mindless trait also does that, but also specifies that generally "their mental attribute modifiers are -5" and that they are "programmed or have rudimentary mental attributes". Which really is about how these kinds of creatures are expected to behave and how their ability to interact with their environment and plan are affected.


Coming back to this thread, I think we answered the OP's direct question about mindless vs immune to mental, but I'm wondering if the OP had any further questions as it related to the free sustain action, when summoning creatures is a good action and what makes it effective.

I don't actually have those answer, but I think the OP framing of the question is around "Oh should I summon creatures that deal mental damage or do things with the mental trait".

And I think the OP might need to take a step back to understand if summoning is worthwhile, or rather under what conditions it is. Generally, summoning isn't great in PF2. I'm not an expert, but what I've gleaned is that you want to look for creatures with specific special abilities that can help swing combat in your favor. Relative the enemy, my understanding is they don't deal much damage or have strong offense/defense.

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