| Indi523 |
This is a magical device that is a magazine that can be fitted with four crossbow bolts. The magazine is enchanted and will allow the user to use one interact action to load a magazine that has been fitted with four bolts into any Gauntlet Bow or Rotary Bow (Both weapons described in the Treasure Vault Page 30 further detailed in page 31. The crossbow bolt ammunition must all be of the same type for the same weapon and can only be fitted into the weapon that it is for Gauntlet or Rotary. Once fitted into the magazine each bolt can be fired as normal and they will receive the benefit of a +1 weapon Potence rune.
Note the magazine applies its magic to the ammunition fit within it. There is a special magical ritual needed that anyone who knows it can do to charge or load each bolt into the magazine that takes roughly one minute per bolt. Once for are loaded the magazine is charged and can be easily fitted into the weapon as an interact action forcing the other magazines or ammunition in each barrel that are not empty to be ejected.
I am assuming this is a level 2 item.
Does this seem realistic.
What are people's thoughts?
PS: The Gauntlet and Rotary Bow each have a capacity of 4 bolts and one has to interact to load each barrel separately. This item essentially makes using these weapons easier with the action economy.
| Perpdepog |
I'm mostly left wondering why you don't just alter those weapons in your games to not need an Interact action after each shot. As in, why create a magic item when what it sounds like you want to do is change how the reloading rules work for those weapons? Such an item, at such a low level, would be such a no-brainer for anyone using one of those weapons to pick up that it feels a bit unnecessary over just changing how the weapons' rules work to better align with your vision.
You may want to consider downgrading the Repeating Hand Crossbow to a martial weapon, as well, as a sort of mid-point between those two bows.
| Indi523 |
I'm mostly left wondering why you don't just alter those weapons in your games to not need an Interact action after each shot. As in, why create a magic item when what it sounds like you want to do is change how the reloading rules work for those weapons? Such an item, at such a low level, would be such a no-brainer for anyone using one of those weapons to pick up that it feels a bit unnecessary over just changing how the weapons' rules work to better align with your vision.
You may want to consider downgrading the Repeating Hand Crossbow to a martial weapon, as well, as a sort of mid-point between those two bows.
Changing a barrel or loading a bolt is an interact action to reload. As I understand it, this is one interact action to reload one barrel. There are four barrels meaning that once the ammo in the weapon is expended then you have to spend four actions reloading the weapon. This makes sense to me as reloading a crossbow is a lot of work so there should be normally this delay.
The magic item allows you to preload four bolts into one magazine. Then in combat you spend one action interacting and you reload the empty device. This effectively in combat increases your number of shots with the weapon. So load four in the weapon, fire those and then you can auto-reload with one action using the magazine.
It is a simple magic item that increases utility in combat but that utility is to lighten the action economy so that the crossbow can somewhat compete with the long bow. That is what the magic is for. Without the magic I agree it should require four separate load interactions. This is also why it takes a minute to load the magazine to begin with, essentially it allows one to prepare magazines for efficiency in battle. This makes the weapon work magically quicker than the person using it normally. Essentially upgrading from four reload interact actions to replace the quarrels to one interaction to load the magazine to have four more shots.