| kaid |
I personally think 2028, but 2027 has a decent shot, and 2026, while highly unlikely, isn't entirely impossible.
The dice are fickle things. Basically if you roll a one on the flat check you basically lose the actions you were using is pretty strong. Given the amount of times I have rolled a 1 when it mattered it is bound to happen from time to time.
| Tim Emrick |
I expect that partly depends on when Paizo finally issues Condition Cards for SF2. The groups I play with make heavy use of the PF2 deck* to track conditions, but SF2 introduced three new conditions, and IME, Suppressed is the only one that the folks I play with can fairly consistently remember without looking up. (And only because it's rare to not have a soldier at the table.)
[* Which, BTW, also needs to be reissued for Remaster, even if it is (AFAIK) just replacing every instance of "flat-footed" with "off-guard."]
| HolyFlamingo! |
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Shockingly, I saw glitching matter twice in a single combat!
... In which there were 12 enemies, all of whom were glitching 2 for the entire encounter due to being sold faulty rifles. Which is a very unique situation that will probably never happen again.
| Tim Emrick |
| 1 person marked this as a favorite. |
Shockingly, I saw glitching matter twice in a single combat!
... In which there were 12 enemies, all of whom were glitching 2 for the entire encounter due to being sold faulty rifles. Which is a very unique situation that will probably never happen again.
Ooh, I think I know the combat you're talking about. When I ran it, the PCs pursued other options, so that condition never came up.
| HolyFlamingo! |
Ooh, I think I know the combat you're talking about. When I ran it, the PCs pursued other options, so that condition never came up.
It is, to be fair, an awesome combat encounter and probably my favorite scenario so far. How'd you and yours like it?
But yeah, still a bit silly that it took a dozen bad guys with two stacks of the condition each for glitching to actually make a difference.
| Finoan |
I personally think 2028, but 2027 has a decent shot, and 2026, while highly unlikely, isn't entirely impossible.
If you consider the condition to be too weak to ever use, then... never?
It does look to be more of a point-of-interest condition to make battles memorable and interesting rather than something mechanically powerful that players go out of their way to apply to their enemies in the hopes of swinging a close battle in their favor.
By the numbers, Glitching 1 takes effect 25% of the time and applies the same debuff as Frightened 1 or Sickened 1.
A -1 penalty affects approximately two dice values of the d20 (two of the degree of success boundaries). Which would have an impact 10% of the time. +1 bonuses are similar.
So Frightened 1 affects about 1 in 10 enemy actions. Glitching 1 would have effect 25% of that rate, or 1 in 40 enemy actions.
With enemies generally doing something like Stride, Strike, Strike, or Stride, Cast a Spell, I'm taking a rough guess of about 1.5 actions per round that involve a bonus or DC value.
So about 20 rounds of consistently applying Glitching 1 and it will have some effect.