Glitching condition becomes functionally inert?


Rules Discussion


It seems to me, tThe Glitching condition appears to break down mathematically at mid levels.
The flat check DC is 5 + Glitching value. In practice, Glitching rarely exceeds 2, giving a maximum DC of 7. A Trained character has a flat check bonus of Level + 2. At level 5, that's +7 — meaning the check succeeds on any roll except a natural 1, which is not an automatic failure on flat checks. Critical failure becomes impossible.
Since the check happens at the start of the turn without costing an action, there is no resource cost either. The result: from level 5 onward, a Trained character with Glitching 1–2 experiences no effect whatsoever — no action loss, no item penalty, nothing.
This seems less like a weak condition and more like a condition that simply stops functioning. Was the intent for Glitching to scale its DC with character level, or for higher-value Glitching to be more consistently applied by higher-level threats?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Your issue with glitching is coming from a misunderstanding of the flat check rules.

The point of flat checks is you're just rolling the die and you don't add anything to it. "A flat check never includes any modifiers, bonuses, or penalties—you just roll a d20 and compare the result on the die to the DC."

So there's no such thing as a flat check bonus or being Trained in flat checks. That's a modifier and would not apply. Mathematically a level 20 creature or PC with glitching 2 has the same chance to succeed on the flat check as a level 1, barring some sort of feat or ability that modified the flat check DC for them.

Also where's the rule that a natural 1s and 20s don't apply to flat checks? They're still checks, even if you don't add modifiers. If you can't upgrade the degree of success on a flat check, you'd never be able to critically succeed on a recovery check.


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Agreed. Flat Check is the replacement for Percentile rolls. It is a fixed probability that doesn't change based on character level.


Sorry. You are absolutely right snd I was wrong. Flat Checks like the DC 5 on concealed.
Foreign tongue error.


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Understandable. Translating is hard.

Have a wonderful day, and happy gaming.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Happy to help. The one thing I will add is that I largely agree that glitching is a weak condition, just for different reasons. A 25% to give a penalty to specific enemies or items vs. something like frightened that just straight up has some sort of penalty is pretty weak.

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