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Sorry. You are absolutely right snd I was wrong. Flat Checks like the DC 5 on concealed.
Foreign tongue error.


It seems to me, tThe Glitching condition appears to break down mathematically at mid levels.
The flat check DC is 5 + Glitching value. In practice, Glitching rarely exceeds 2, giving a maximum DC of 7. A Trained character has a flat check bonus of Level + 2. At level 5, that's +7 — meaning the check succeeds on any roll except a natural 1, which is not an automatic failure on flat checks. Critical failure becomes impossible.
Since the check happens at the start of the turn without costing an action, there is no resource cost either. The result: from level 5 onward, a Trained character with Glitching 1–2 experiences no effect whatsoever — no action loss, no item penalty, nothing.
This seems less like a weak condition and more like a condition that simply stops functioning. Was the intent for Glitching to scale its DC with character level, or for higher-value Glitching to be more consistently applied by higher-level threats?