| Wendy_Go |
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I'm running Gatewalkers and my group is a bit low on out of combat healing. So here's the ability I am adding to Verdant Core (which I am allowing / may force on somebody as a deviant classification) to provide some reliable out of combat healing. I might be work out a similar ability for other classifications. It is modeled on the Pearly White Spindle aeon stone. Should be "fun" trying to set this up in Foundry....
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Verdant Growth, Feat 2
Exploration Activity, sustained
Vitality, Healing
Area: 5-foot emanation
Your can bridge vital life-force from the First World or other verdant planes into the space around you. Within the emanation, all living creatures heal wounds quickly, restoring 1 HP every minute. Additionally, plants sprout in soil and crevices and slippery moss covers hard surfaces, making the area difficult terrain. This growth withers when you leave the area. After initial use, sustaining this ability does not require a backlash roll. The frequency of healing increases at higher levels.
Level 3 - 1 HP every 30 seconds (every 5 rounds)
Level 5 - 1 HP every 12 seconds (every 2 rounds)
Level 7 - 1 HP every 6 seconds (each round)
Awakening: For 1 action, you may amplify and use this ability even in combat, although sustaining it will require a DC 5 backlash roll. When used this way, the healing increases to 2 HP at level 4 and +1 per two levels after.
Awakening: You cast "Cleanse Affliction" as an innate spell, heightened to a rank equal to half your level. Regardless of rank, this can only counteract curses if they also have the disease or poison traits.