| Loreguard |
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Might also consider a Nemesis option. A quarry who gets away from a past encounter can be labeled a nemesis. If encountering your nemesis, you may assign it as your quarry as a free action, but it replaces the current one(or chosen one if you have more than one quarry slot available. You can only have one nemesis at a time, and you can only replace a nemesis once a week unless you defeat the nemesis.(defeat, not necessarily kill). Swapped out quarry can’t become a nemesis, the nemesis has to escape an encounter and be the quarry at the end of the encounter.
To become a valid quarry, the Nemesis would need to still be high enough level to qualify as a quarry at the time of marking them as a quarry.
Might also be worth mentioning allowing for a personal/storyline Nemesis slot for some personally relevant opponent directly tied to the characters background/backstory. Not necessarily directly relevant to the current adventure.
Just a thought.