Out of tier play?


Starfinder Society

5/55/5 **

Forgive me if this has been asked and answered, I've spent about an hour looking for an answer to this, however.

The short version of what I'm wondering is:

- Now that scenarios only have a 2-level spread, is out-of-tier play allowed for SFS2?

- The specific thing I want to know at present is, Can level 2 and level 3 characters play together?

(I anticipate the answer to both, based on my readings, is "no")

The situation for our group is that we're playing through the SFS2 scenarios. As is expected in a Society situation, people's ability to attend on game night varies, so not everyone is the same level.

The time will come soon where some regulars will have level 3 characters while others will have level 1 or 2.

With scenarios now having only a 2-level spread, it appears that the kinds of options that exist include running a lot of 1-2 scenarios for a while until a sufficient number of people have level 3 characters, or people use pregens (often). Or maybe there are many other options, or maybe this is a problem I made up on account of I'm bad at understanding things. Anyway. Your patience is appreciated.

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You are correct, there is no way for a level 2 and level 3 PC to play together (or any other odd level and the even level before it). They may have been trying to let people catch up when they released 11 1st-2nd level scenarios before the first level 3-4, and 9 3rd-4th level scenarios before the first 5-6 scenario.

That being said, it is now possible to create fresh characters of 3rd, 5th, or 7th level*. Of course, you take a hit to how many credits you start with, miss out on the unique options available from chronicles, and are starting with a blank slate when other characters will have a long history.

So for an event organizer, I reccomend trying to put on at least 8 or 9 level 1-2 scenarios before you put on the first 3-4 unless you have enough people to run a 3-4 side by side with a 1-2.

*The gear guidelines for 7th level PCs aren't on Lorespire yet because there probably won't be any 7-8 scenarios for nearly another year.

Edit: I got a little caried away and went on a bit of a rant about why I don't want to create characters above level 1 and hate the idea of feeling I need to in order to participate. But as soon as I finished I realized that could derail the thread, so I scrubbed it.

5/55/5 **

Squark wrote:
You are correct,

Thank you for this informative response. I was wishing I was wrong. I am unaware of what problem this new approach is solving.

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1 person marked this as a favorite.
RP. wrote:
Squark wrote:
You are correct,
Thank you for this informative response. I was wishing I was wrong. I am unaware of what problem this new approach is solving.

According to Paizo, sticking to 2 level brackets with only 3 tiers of difficulty makes adventure writing a lot easier, and by extension cheaper. They also hope to avoid the sometimes disruptive play experiences where 4 level 4s have to babysit two confused, helpless level 1s or a Power built level 4 ends up stealing the spotlight from a bunch of lwvel 1s. Or a lone level 5 getting immediately turned into a pile of dust because the rest of party is level 8*

*substitute higher levels as appropriate. Being the level 9 in a party of level 12s in a number of scenarios is just asking for death, for example.

5/55/5 **

Fair enough wrt. it being easier and cheaper for them. I want them to be profitable and continue to exist as a company.

It would seem to me that the problem of certain consecutive levels not being able to play together could be solved by e.g. simply writing half of the 1-2 scenarios as 2-3 but just because it seems that way to me doesn't mean it's correct, practical, feasible, or affordable.

Wayfinders

RP. wrote:
I am unaware of what problem this new approach is solving.

Besides making them easier to write, balance, and cheaper to produce, there are several player facing benefits.

1. It's also easier for GMs, since you don't have to prep for high and low tiers. Which also means there are fewer pages to flip through when you only have one set of stat blocks per encounter instead of two.

2. Most near TPKs I've been in, we only survived because, at the last moment, when the GM realized they used the wrong tier stat block or had mis-calculated APL.

3. Playing the only 1st-level character when the rest of the party is 3rd and 4th-level isn't always fun.

______________

If your group only has one table, the problem is no different than only having a 4th-level character when the group is playing 5th + scenario. The quick solution for players are play a pregen to level up your character, or if you have time, make a 3rd-level character.

Sovereign Court 4/5 5/5 *** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as a favorite.

I do wonder if it would have been easier if level ranges had been:
1-3 (centered on level 2)
3-5
5-7
7-9
etc.

By making all the tiers overlap slightly you'd be easing things. Also, you could assume a party of mid-level characters playing the normal difficulty. If you had mostly characters in the lower part of the range you could switch to the easy mode and if you had mostly higher level characters you'd switch to the harder mode.

Scarab Sages 3/5 5/55/55/5 ***** Venture-Captain, Nebraska—Bellevue

Ascalaphus wrote:

I do wonder if it would have been easier if level ranges had been:

...

Interesting idea. It makes a lot of sense.

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