weapon dice changing questions


Rules Discussion


I could type a lot here, but really it comes down to two scenarios:

I critically hit with an inubrix pick. Are my dice d8s or d10s?
I am a champion of Nethys. I hold my staff in 2 hands. Are my dice d8s or d10s?

It's really just, do you apply die upgrades/downgrade before or after die changes? I'm hoping this is consistent across both here, but I'd be interested to hear why they wouldn't be.


Player Core p. 406: you cannot increase weapon damage dice size more than once.

However "specific beats general" so there may be specific feat, class power, weapon etc descriptions that override this.


Easl wrote:

Player Core p. 406: you cannot increase weapon damage dice size more than once.

However "specific beats general" so there may be specific feat, class power, weapon etc descriptions that override this.

True, but those rules are speaking about a very specific kind of increase; to grab the full text, "When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you'd use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can't increase your weapon damage die size more than once.

Fatal and Two-hand are not only usually 2-step increases, which means if those rules applied to them most weapons would be acting differently than they are currently written as only one step up would apply, but also technically change to the value listed regardless of what the original die size of the weapon is, which is not how the effect those rules are for is meant to act. Because of that, I don't believe those rules apply to them. The increases thoze rules are talking about are likely the ones from weapon inventor, champ, cleric, and exemplar.


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There's no real rule for how these interact in terms of order that I'm aware of. Looking at it, I think you'd have to apply the increase/decrease change after figuring out whatever the base die size is, otherwise those may not do anything.

Like with the pick, inubrix decreases it by a step. Decreasing it by a step and then setting it to d10 based on fatal doesn't make sense because it makes the inubrix decrease do nothing. So the sensible order of operations there is "figure out what the die will be from all the fixed modifiers first like fatal, then apply the decrease."

Doing the same thing with champion you'd get the two-hand staff d8 first, then apply the increase to d10. Because again, doing it in the other order results in that class feature doing nothing when you're holding the staff with two hands. The class feature has no call out or exclusions around two handed simple weapons, so IMO it should apply.

Both of those outcomes are consistent with what things say they're doing, so that's what I'd go with. Is it RAW? Frankly, I don't know.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It is correct that there is no defined order. You have to talk to your GM about their ruling because there is no rule actually written, so no one (including me, of course) can give you the right answer, only their preferred answer.

Sovereign Court

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Yeah it's unclear, but I also believe Tridus' interpretation best fits the intent of the class feature (making simple favored weapons just good enough to seriously consider).


I think in the case of an inubrix weapon with fatal it's pretty straightforward.

Inubrix should do something. So it obviously reduces the normal die damage. And in the case of fatal, you apply the size decrease to the fatal dice after fatal is applied, else inubrix would do nothing in that scenario.

For the staff, it also seems pretty obvious that when wielded in two hands it should be a d8. And then because of your class feature with your deity's weapon, it should increase to d10 (but it wouldn't be able to benefit from another size change). The d8 thing isn't size change related, and related to usage instead.

Now, if you could somehow have an inubrix weapon with two-handed option and fatal that was also a deity's favored weapon....how would that play out? Not sure. Not even sure if there is such a weapon.

Edit: A quick search of AoN tells me there are no weapons with the two-hand trait and fatal trait.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Two-Hand and Fatal together would mainly just happen to weapon Inventors, who can end up with that combo.


So I guess it is a valid question to ask...if an inventor had a inubrix weapon, that they made their weapon innovation, that had fatal (like a pick) and they added the dynamic weighting innovation to it...what happens?

Wait, we also need it to be a deity's favored weapon. And for the Inventor to have that class feature, which I don't think it gets access to.

Liberty's Edge

Claxon wrote:

So I guess it is a valid question to ask...if an inventor had a inubrix weapon, that they made their weapon innovation, that had fatal (like a pick) and they added the dynamic weighting innovation to it...what happens?

Wait, we also need it to be a deity's favored weapon. And for the Inventor to have that class feature, which I don't think it gets access to.

Cleric MC and later the Deadly Simplicity feat.

Strangely enough, the Champion MC cannot get it because, for Champions, it's a class feature rather than a feat.


Claxon wrote:

So I guess it is a valid question to ask...if an inventor had a inubrix weapon, that they made their weapon innovation, that had fatal (like a pick) and they added the dynamic weighting innovation to it...what happens?

Wait, we also need it to be a deity's favored weapon. And for the Inventor to have that class feature, which I don't think it gets access to.

A Champion with Inventor Archetype can get both, though.

And I think what happens is the GM just looks at you and goes "cut that out" lol.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Inventor has got die increases in the Modification list already. No need for religion to make it weird.

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