How to create a non unholy necromancer with a battle cleric?


Advice


Just looking for advice on creating a cleric "necromancer" since the Impossible Magic Necromancer isn't out yet. Needs to be PFS legal. Far as I read he can't be sanctified unholy, can't create permanent undead either. I think some of the holy gods might actually not have problems with undead if they aren't permanent and not done out of maliciousness but more as a tool or even like a punishment or penance for those who were wicked in life, but a neutral god would of course be best. Nethys sounded like a decent choice but are there others that could work?

Envoy's Alliance

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Pathfinder Rulebook Subscriber

Besmara if she's PFS legal would work. It could even be flavored as mercy on your part, the undead are animated by the souls of her followers who broke her anathema and are sentenced to service in the afterlife, and serving her clerics who animate undead could be part of that service, the better they accquit themselves in services to you, the more likely their debt is repaid, allowing for a moment where you get one of your undead to do something super cool, like saving another party member at the cost of being destroyed, and you can describe how as they are destroyed the sound of a cannon's fire and a round of sailor's cheers goes up.


Nethys is a fine, safe choice, and comes with Force Barrage, a spell which shines in the kinds of battles where undead minions will struggle (i.e. vs. bosses). Unless there's more to your PC's personality (in which case find a deity buddy) or there's a particular spell you want (then look that up for deities that provide it, if any).

ALSO, like with Summon Undead, Force Barrage doesn't care about your casting stat/proficiency nor does Heal. So you can lower it to feed you physical stats, and contribute fine when you lag behind dedicated casters. I only address this because you've written "battle cleric" and that opens up a fundamental question: "How much battle do you want in your Cleric?" Nethys with his dagger is a mediocre choice (but functional if using a shield) and spell slots will be tight at lower levels. So in a typical battle at low levels, where do you see your PC standing? Armored in front w/ Raise Shield and swinging away? Blasting from the back w/ Cantrips? Using a bow? Throwing?

If your answer is fighting via your undead minions then you'll have to temper your expectations. You'll only have two slots for that, so it's gotta be via Cantrips or Strikes (though yes, at lower levels it's kinda easy to do both, albeit at the cost of one's defenses...which can be where Healing Font keeps you viable). I'm not a fan of Harm Font BTW, though I do have a Void Healing PC concept I'd enjoy playing in PFS if I could find a suitable party.

(ETA: You will always only have two or three slots for your minions because they need your top slots to be competitive, other than a few with unique abilities/immunities that suit a particular combat.)

I think the current best class for "fighting alongside my undead" is Summoner with an undead Eidelon (or even Psychopomp which appears undead, which will disturb party members less). PFS will likely allow you a rebuild once the new version arrives with its expected improvements.

Note that PFS is easier than the APs, plus you'll want skills, at least one for social situations and another for research (likely Religion).

So yeah, gonna need to know more of what you're looking to play as there are several direction to choose from. Cheers.


A battle cleric gets martial weapon proficiency at lvl 3 so the dagger won't be a problem for long. You don't have to use your God's chosen weapon at all either.
I want Diablo style necromancer honestly. Wearing Armor with a sword and fighting alongside undead. May have to just wait for Necromancer class.
I've gotten by with characters who actually sucked at social skills.


Oni Shogun wrote:

A battle cleric gets martial weapon proficiency at lvl 3 so the dagger won't be a problem for long. You don't have to use your God's chosen weapon at all either.

I want Diablo style necromancer honestly. Wearing Armor with a sword and fighting alongside undead. May have to just wait for Necromancer class.
I've gotten by with characters who actually sucked at social skills.

Yes, the weapon's of least importance.

Yep, there is no Diablo-style necromancer, and I doubt there ever will or can be. While many playtest feats supported a melee playstyle, I found the weapon proficiency insufficient to warrant investment. And the passive undead kinda required using one's actions for that facet. Others and I gave much feedback along those lines which hopefully Paizo implements (or maybe they'll reframe the class's expectations.) As it was, playing a warrior class w/ MCD Necromancer seemed the most viable route for that imagery (albeit with only token undead buddies).

And yeah, I wouldn't recommend a Summoner for Diablo-style either; that takes a lot of investment for a melee Summoner themself to contribute in a mediocre fashion.

Yeah, face-PCs might be common or unneeded sometimes in PFS. But I just played a skills-heavy scenario where we had some dead weight and it was unpleasant watching them waste/struggle with their turns (though the players did give their all). We did not unlock all the treasure on our chronicles. :/ (Funnily & topically enough, Religion alone would've helped immensely.)


The "dead weight" can sometimes also be the social heavy characters if the scenario is more combat heavy. Sort of a rude thing to call someone in PFS since at least in mine I keep hearing them say you can play what you want and be non optimal. shrug.
I meant warpriest btw. I didn't know the correct name of the doctrine.


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Oni Shogun wrote:

The "dead weight" can sometimes also be the social heavy characters if the scenario is more combat heavy. Sort of a rude thing to call someone in PFS since at least in mine I keep hearing them say you can play what you want and be non optimal. shrug.

I meant warpriest btw. I didn't know the correct name of the doctrine.

The thing is that every class in PF2 has combat stuff. You need to work pretty hard to make a character that isn't combat capable enough to be functional.

It's much easier to make a character that can encounter a skill challenge and have nothing to do. "Dump INT" characters tend to run into that quite easily given they'll have few trained skills.

It can definitely come up in PFS because you don't know what your party will look like and you can't guarantee someone else is there to cover the skills you don't have. Also with PFS largely being low level play, versatility is really useful in it. Or when you get tagged with something like research or influence and 4/6 people in the party have no relevant skills.

That literally happened in the last PFS game I played. My Elven Commander did a lot of heavy lifting in that skill challenge.


I agree, yet IMO "play what you want" comes with some caveats re: one's own enjoyment. Not that the scenarios are difficult (as I noted their ease above), but so one can participate (or not!) as much as one desires. If you're okay with sucking at social skills, that's a personal thing. In the Advice Forum I'm gonna advise a stranger to have a social ability for PFS, even it's just high Perception/Sense Motive or a meta-knack for deducing how to overcome an NPC's hurdles.

PCs should be balanced IMO for the sake of that player's enjoyment (and so should most scenarios with various paths to success). I don't think any player at that table thought another player's choices were invalid or their PC unwanted; all contributed in important moments & had camaraderie despite most of us being strangers. But I do think a few might've thought of themselves as unhelpful (aka dead weight) when after many skill phases, they struggled to find options (being kind of a sandbox with a list of tasks & appropriate skills). I avoided some of my PC's strongest options because they overlapped with their few, yet once those PCs exhausted those...the players themselves struggled. A majority of the obstacles and time spent that session were skills challenges, with only a spattering of (nonthreatening) combat. So yeah, I'll recommend having something for one's PC to do to help research, investigate, hobnob, or just chase a fugitive through the rooftops given how common skills challenges can be. It doesn't have to be optimal, PFS is kinda easy that way, but it's usually more fun to participate and help with success.


Tridus wrote:
Oni Shogun wrote:

The "dead weight" can sometimes also be the social heavy characters if the scenario is more combat heavy. Sort of a rude thing to call someone in PFS since at least in mine I keep hearing them say you can play what you want and be non optimal. shrug.

I meant warpriest btw. I didn't know the correct name of the doctrine.

The thing is that every class in PF2 has combat stuff. You need to work pretty hard to make a character that isn't combat capable enough to be functional.

It's much easier to make a character that can encounter a skill challenge and have nothing to do. "Dump INT" characters tend to run into that quite easily given they'll have few trained skills.

It can definitely come up in PFS because you don't know what your party will look like and you can't guarantee someone else is there to cover the skills you don't have. Also with PFS largely being low level play, versatility is really useful in it. Or when you get tagged with something like research or influence and 4/6 people in the party have no relevant skills.

That literally happened in the last PFS game I played. My Elven Commander did a lot of heavy lifting in that skill challenge.

It's actually quite easy to make a character not good at combat too. If their attributes for it aren't that great for example, same as a character with little skills. My Deathclaw concept character (Lizardfolk Animalistic Barbarian), has few skills but he does have a decent perception. I went with the default stat bonuses because it made sense for him to have a low INT, not so much from being stupid but just ignorant/uneducated, I mean he's based on a Deathclaw lol. There were Sapient ones in Fallout 2 and they had varying intellect.

Liberty's Edge

Summon Undead is an Occult spell too. I am wondering if a Warrior Bard might make a good fit for this kind of character.

Maybe with Witch dedication to Cackle to sustain.

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