Focused Attention (DC 20)


Kingmaker Second Edition


RAW:
"You set aside time ... then attempt a DC 20 check using the chosen skill."
and if successful; "Grant chosen leader a +2 circumstance bonus..."

PROBLEM:
At level 1 this would be a HARD roll.
By level 5 or 6, can easily have +10 to trained skills and its used a lot.
By level 10 or so, its abused. impossible to fail on any trained skill.

Players have argued they get +1 Fame every time they exceed 30, since it could be considered a critical success.

which seems to miss the intent.

SUGGESTION:
Would it not be more appropriate to scale the DC 15 + Level ?

level 1 = DC 16
Level 5 = DC 20
Level 20 = DC 35

scale the success as well:
Critical Success You grant your ally a +3 circumstance bonus to the triggering check.
Success You grant your ally a +2 circumstance bonus to the triggering check.
Failure --
Critical Failure Your ally takes a –1 circumstance penalty to the triggering check.


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This is effectively the Aid action from normal PF2, with the same caveats and issues that come with Aid. One of which is that DC 20 is hard at level 1 and trivial later. The remaster changed Aid to DC 15, which is not hard at level 1 and gets trivial earlier.

Except Aid takes up PC actions (which are valuable) and Focused Attention can be spammed with excess Kingdom actions that you don't really need. Course, the other consideration is that RAW a lot of Kingdom DCs are really hard for the Kingdom due to lack of skill boosts, so you really need that bonus.

If the DC should scale or not probably depends on your opinion of Aid scaling. We just didn't award Fame for it because that would be very silly once you're far enough in that getting a 30 isn't that hard, on the grounds that you didn't really do anything and aiding an action that hasn't happened yet doesn't make sense to make you famous.

Also remember that Cooperative Focus makes this even better with a +3 and changing degrees of success at higher level. It's a crutch a kingdom leans on with skills you're only trained in (which I consider a problem in itself). Making this DC scale weakens that feat and thus weakens that crutch, so doing it in isolation risks making those skill checks feel worse than they already do.


interesting points - yeah I did try to just basically mirror the latest changes for Aid action.

We're using it but with one extra caveat:

We first skim over the events of all phases of the "kingdom turn" in advance, so they can target the use of this skill, to aid a specific checks in later phases.

for example they could "focus attention" to aid in;
constructing a building (civics phase)
establish trade agreement (leadership phase)
claim a hex (region phase)
etc.

for FAME/INFAMY, yeah we just limit that to actual "20"s rolled by players.

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