Tool for Automating Kingdom Management (PF1 / PF2 / 5E) on Fantasy Grounds Unity


Kingmaker Second Edition


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Hi all,

I wanted to share a community tool I’ve built for groups running kingdom‑building campaigns, including those using the updated rules from the 2022 Kingmaker Adventure Path. It’s called Nation Builder, and it’s an extension for Fantasy Grounds that automates the monthly kingdom turn and helps keep the focus on story and decision‑making.

This is not an official Paizo product — just something I created for my own table that has grown into a full toolkit other groups might find useful.

What it does:
- A full “Nation Sheet” for tracking ability scores, unrest, leaders, feats, factions, trade goods, etc.
- Automated skill checks, bonuses, penalties, and success chances
- Settlement and structure management with calculated attributes
- Guided kingdom‑turn phases (Upkeep → Events)
- Random event generation and resolution
- PF2‑style organizations and NPC leadership groups
- Fully editable data for GMs who like to customize

Supported systems:
- Pathfinder 1E
- Pathfinder 2E
- D&D 5E

If you’re curious, the extension is available on the Fantasy Grounds Forge here:
https://forge.fantasygrounds.com/shop/items/1180/view

If anyone wants details, screenshots, or has questions about adapting it to their table, I’m happy to help. Just wanted to make sure folks running Kingmaker‑style campaigns knew this option existed.

Thanks, and enjoy your time in the Stolen Lands!


sgtwhy wrote:

Hi all,

I wanted to share a community tool I’ve built for groups running kingdom‑building campaigns, including those using the updated rules from the 2022 Kingmaker Adventure Path. It’s called Nation Builder, and it’s an extension for Fantasy Grounds that automates the monthly kingdom turn and helps keep the focus on story and decision‑making.

This is not an official Paizo product — just something I created for my own table that has grown into a full toolkit other groups might find useful.

What it does:
- A full “Nation Sheet” for tracking ability scores, unrest, leaders, feats, factions, trade goods, etc.
- Automated skill checks, bonuses, penalties, and success chances
- Settlement and structure management with calculated attributes
- Guided kingdom‑turn phases (Upkeep → Events)
- Random event generation and resolution
- PF2‑style organizations and NPC leadership groups
- Fully editable data for GMs who like to customize

Supported systems:
- Pathfinder 1E
- Pathfinder 2E
- D&D 5E

If you’re curious, the extension is available on the Fantasy Grounds Forge here:
https://forge.fantasygrounds.com/shop/items/1180/view

If anyone wants details, screenshots, or has questions about adapting it to their table, I’m happy to help. Just wanted to make sure folks running Kingmaker‑style campaigns knew this option existed.

Thanks, and enjoy your time in the Stolen Lands!

Linkified for you, sgtwhy, and good to have some nation builder automated stuff out there for Fantasy Grounds. :)


1 person marked this as a favorite.

welcome to 2026!

Just released a v2.0 update for Nation Builder ... than expands support from a single Kingdom to (basically) as many as you want to build!

;)

i.e. I have converted the entire system to allow creation and management of multiple kingdoms using the updated kingdom rules.

Plus, I reviewed all of the suggested community "fixes" and added those relevant to the tool as optional rules as well.

For those curious about managing kingdoms, check it out ... as it will allow you to rapidly build out and test all the kingdom rules, optional or otherwise.

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