| moosher12 |
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The Guilt of the Grave World Player's Guide does not include a Recommendation table. I'd like to see an inclusion of a Recommendation Table, as Pathfinder Player's Guides have, in future Starfinder Player's Guides.
I'm already running into problems where a player unfamiliar with Starfinder has no idea where to start, and the Guilt of the Grave World Player's Guide only giving 4 ancestry suggestions is not doing a lot for me to point them in the right direction.
I can forgive this for the Guilt of the Grave World Player's Guide, as it was an impromptu posting, and for Paizo releasing it despite it not being planned, I appreciate it. I just hope that future Player's Guides will carry on with these tables, as they give a lot of useful information, especially for newer players.
| Madhippy3 |
I am not sure I agree that this will be necessary in the near future. We will only have 8 classes for the forseeable future. If Paizo announced more I missed the announcement. As long as the AP sticks to scifi all eight classes have a thematic reason to be there. A whole table for eight classes could be excessive.
What I will compromise on going forward is an expanded Class Section of the guide. A short description per class where their abilities fit into an adventure's setting and their mechanical impact in game. Nothing more than what we see in PF2e APs.
| moosher12 |
Firstly, these tables are useful for more than just class recommendations. They congregate the more refined advice throughout the book into a simple shorthand that makes for quick decisionmaking, and can quickly congregate potentially multiple pages of paragraph of not-always-needed text into a simple table segment no more than a couple of inches squared. I don't need recommendations of mechanical effectiveness as much as I need a measure of "Is the option recommended?: Very likely/likely/not likely"
Secondly, Starfinder will grow with time, Even if Pathfinder is not included, it'll eventually have options over the years. I don't think it's a stretch of an assumption that Paizo will not stop Starfinder at 8, or even 12. Always room for more, plus class books sell. Now whether Starfinder will be a 1 class a year or a 2 class a year game once it catches up to 1E's roster, time will tell.
Thirdly, Starfinder is compatible with Pathfinder, and includes Pathfinder content. Even Guilt of the Grave World asserts this as two of its 4 recommended ancestries are the dwarf and the orc, which will only be available in Pathfinder for quite some more months. Starfinder is proving itself willing to use Pathfinder as an expansion pack, and therefore, can make recommendations from Pathfinder when convenient, so Starfinder already is not a small game, and recommendations can be made around the mechanical effectiveness of specific Pathfinder options, as well, if a low Starfinder option list is an issue. For example, while Pathfinder classes might not need detailed paragraphs to explain their usefulness, they can still be included by placing particularly useful ones or unuseful ones under the table as a shorthand. In real play, Pathfinder stuff gets used. I already have one player who plans to be a mech pilot by way of being an Inventor, for example.