| Riggler |
Does Prescient Consumable allow a player to produce magical consumables like potions, talismans and scrolls?
My table is unsure based on the restrictions described in Prescient Planner not being reclarified in Prescient Consumable
RAW, no (because it's poorly written/edited). RAI, certainly.
The other restrictions on Prescient Consumable (still have to pay for it, useable only once between shopping trips, the investment of two feats -- one at 7th level), make using it for a potion, talisman, scroll, or even alchemical item consumable of up to HALF your level not OP at all, and practically useless if it didn't allow for it.
| Finoan |
RAW, no (because it's poorly written/edited). RAI, certainly.
OK. Now I am curious.
...
Looking through these two feats, the only way that I can see someone coming to the conclusion that RAW doesn't allow Prescient Consumable to produce an alchemical or magical item is because of the restriction in Prescient Planner:
The item must be a piece of adventuring gear (from the table on page 291 or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure.
And then not reading the benefit of Prescient Consumable that allows you to produce a consumable item as allowing all Consumable items.
When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear.
Which would effectively still limit the Prescient Consumable feat to only non-alchemical and non-magical Consumable items. Which, while not an empty set, is still a pretty small list.
I will agree that there is a bit of ambiguity in there. That could be a valid reading that Prescient Consumable still has the non-alchemical and non-magical restrictions of Prescient Planner. But the argument is pretty weak. There is another valid interpretation that Prescient Consumable does allow all consumable items regardless of whether they have the Alchemical or Magical trait. Which is supported by Prescient Consumable repeating the restrictions of Prescient Planner that do still apply.
The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered.
Non-alchemical and non-magical didn't make the list. (Weapon didn't make the list either, so bombs are available too. I'm not aware of any alchemical armor yet...)
So I will invoke the Ambiguous Rules rule and say that RAW allows all Consumable items without restriction on Alchemical or Magical traits. Of the two possible interpretations, that is the one that works as intended and doesn't have problematic repercussions.
| Finoan |
Yes that seems to make sense, can it be used only once between vendors?
Yes.
When using Prescient Planner, ...
So pulling out a consumable is in place of pulling out adventuring gear from Prescient Planner. Not only is Prescient Consumable also once between shopping trips, it is mutually exclusive and shares the same cooldown as Prescient Planner. You only get one in total of either of them between shopping trips.
| Trip.H |
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Non-alchemical and non-magical didn't make the list. (Weapon didn't make the list either, so bombs are available too. I'm not aware of any alchemical armor yet...)
Troll Hide regen armor is alchemical. There are a bunch of others, but those are surprisingly horrible.
Custom / named armor blocks property runes, and it's surprising how clearly a downgrade all but Troll Hide is. I genuinely don't know what they were thinking with the 1A action tax to activate niche buffs that never exceed the normal item bonus available at that level. Oh, did I mention these single combat buffs, that are inferior to property runes, still demand you make and consume on-level alch items?
| leeb ninstrum |
Thank you all for taking time to respond. I will be ruling that anything with the consumable trait can be produced, up to half their level and paid for, once per vendor availability.
Speaking on reasonable availability, would a game that takes place in a city basically mean this feat could be used more frequently?
| Tridus |
Speaking on reasonable availability, would a game that takes place in a city basically mean this feat could be used more frequently?
The limitation still applies:
You haven’t used this ability since the last time you were able to purchase goods
So you can still only use it once until you can shop again (ie, no double usage in the middle of a sewer dungeon). But being in a city, it'll pretty easy to recharge it once you're done actively adventuring for the day.