| Maniacwyrm |
Augment summoning(this one definitely works due to faq)
Superior summoning
Evolved summon monster
Versatile summon monster
Summon good/netural/evil monster
Expanded summon monster
Added summons(abyssal bloodline, lvl 15 ability)
Mythic mighty summons(which is worded exactly like augment and superior summoning)
I assume the reason augment summoning works is because a spell-like ability functions exactly like a spell except for certain exception(one of which is the lack of spell slots which mean metamagic doesn’t affect it). So the use of the summoners spell like counts as casting a summon monster spell, which triggers augment summoning and the other abilities?
| I grok do u |
All of these should work.
However, RAW may permit it, but I would not allow an unchained summoner with a demon subtype eidolon to use summon eidolon and get a second eidolon using the Added Summons bloodline power.
Probably would by consistent to not allow Mythic
| Melkiador |
Summon eidolon is not a “summon monster” spell so wouldn’t trigger added summonings anyway.
Mighty summons should work just fine though, as that works on any summon spell. Summoning and summoners already lag behind in mythic, so it shouldn’t be a problem.
The basic rule of thumb is that a spell like ability counts as being the type or subtype of the spell it is based on, in this case “summoning”. What it doesn’t count as is spellcasting of its spell level.
| Maniacwyrm |
I’ve never actually played the master summoner but based on my wide experience with summoning, that archetype is just insane. It even comes with a warning label. If your GM is letting you do that, then still beware of making the game unfun for everyone involved.
The game is just a dungeon crawl for 2 people and we both like to play spellcasters so I decided to play it to create distractions and meat shields. The other guy is playing an admixture wizard with a dip in sorcerer so we are both quite squishy. It should be fine