Do all the following summoning feats / features work with the summoner’s spell like ability?


Rules Questions


Augment summoning(this one definitely works due to faq)
Superior summoning
Evolved summon monster
Versatile summon monster
Summon good/netural/evil monster
Expanded summon monster
Added summons(abyssal bloodline, lvl 15 ability)
Mythic mighty summons(which is worded exactly like augment and superior summoning)

I assume the reason augment summoning works is because a spell-like ability functions exactly like a spell except for certain exception(one of which is the lack of spell slots which mean metamagic doesn’t affect it). So the use of the summoners spell like counts as casting a summon monster spell, which triggers augment summoning and the other abilities?


All of these should work.

However, RAW may permit it, but I would not allow an unchained summoner with a demon subtype eidolon to use summon eidolon and get a second eidolon using the Added Summons bloodline power.

Probably would by consistent to not allow Mythic

Mighty Summons:
Mighty Summons (Su) (Mythic Adventures pg. 34): Each creature you conjure with any summon spell gains DR 5/epic for the duration of the summoning. If you cast a summon spell to summon more than one creature, you summon one additional creature of the same type. If you cast a summon spell to summon just one creature, you can expend one use of mythic power to give it the agile or savage mythic simple template (see page 224) for the duration of the summoning.
to apply to the eidolon either, but mythic is its own thing so that may make less of a difference.


Summon eidolon is not a “summon monster” spell so wouldn’t trigger added summonings anyway.

Mighty summons should work just fine though, as that works on any summon spell. Summoning and summoners already lag behind in mythic, so it shouldn’t be a problem.

The basic rule of thumb is that a spell like ability counts as being the type or subtype of the spell it is based on, in this case “summoning”. What it doesn’t count as is spellcasting of its spell level.


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Melkiador wrote:

Summon eidolon is not a “summon monster” spell so wouldn’t trigger added summonings anyway.

The wording of Mighty Summons was stuck in my mind and got conflated with the bloodline power. Gotta upgrade the RAM or clear the cache or something.


Alright cool, I am playing a master summoner so my eidolon is mainly for skill ranks not combat so don’t intend to use it in any fights at all if I can help it


I’ve never actually played the master summoner but based on my wide experience with summoning, that archetype is just insane. It even comes with a warning label. If your GM is letting you do that, then still beware of making the game unfun for everyone involved.


Melkiador wrote:
I’ve never actually played the master summoner but based on my wide experience with summoning, that archetype is just insane. It even comes with a warning label. If your GM is letting you do that, then still beware of making the game unfun for everyone involved.

The game is just a dungeon crawl for 2 people and we both like to play spellcasters so I decided to play it to create distractions and meat shields. The other guy is playing an admixture wizard with a dip in sorcerer so we are both quite squishy. It should be fine


Ok. A solo or duo is basically the use case for the master summoner, so have fun. Sounds interesting.

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