Arkat
|
So, as far as all the resources on the web, like the various wikis and Book 6 of Shattered Star and Book 5 of Return of the Runelords, pretty much all have the same texts describing the stats of the Sihedron Major Artifact.
What I'm looking for are the stats of the Sihedron that, as I recall, apply to the entire party in case the DM thinks it will be too much of a PITA to constantly shift the Sihedron between players and change the upward-pointing part of it for whatever benefit the PC wants for that particular round.
I seem to remember that one of those quick common powers was a +4 to whatever stat the player wanted to add to their character. Could tell you what type of bonus that was, but I'm pretty sure it wasn't an Enhancement bonus.
Does that ring any bells for anybody?
If it does, can you tell me where to find that version of the Sihedron?
Thanks.
Arkat
|
Found it!!
causes the Sihedron to manifest in the PCs’ possession
as soon as they leave this temporal event. Full details on
this potent artifact appear in the previous volume and
in Pathfinder Adventure Path #66. (If you don’t have access
to either of those volumes, you can simply rule that the
artifact’s presence grants all of the PCs fast healing 5
and a +2 insight bonus to AC and on Reflex saves, and it
prevents the PCs from ever being surprised or flat-footed,
in addition to giving each PC a +4 untyped bonus to the
ability score of her choice.) - Rise of New Thassilon, pg. 44
| TxSam88 |
"As an immediate action (but no more than once per combat round), the current user of the Sihedron can instantaneously transfer the artifact to another willing creature within 120 feet."
So the GM might have misread this ability of the Sihedron, thus why you were able to apply it to the whole party. As for the +4 to a Stat, that was most likely a house rule to make it somewhat more powerful, since as is, it's a but of a weak artifact.
Arkat
|
"As an immediate action (but no more than once per combat round), the current user of the Sihedron can instantaneously transfer the artifact to another willing creature within 120 feet."
So the GM might have misread this ability of the Sihedron, thus why you were able to apply it to the whole party. As for the +4 to a Stat, that was most likely a house rule to make it somewhat more powerful, since as is, it's a but of a weak artifact.
See the spoiler in the post directly above yours.