Countering the Dazzled condition


Rules Questions

Grand Lodge

Are there any items, magical or mundane, that counteract the Dazzled condition?
I want to play a Caligni, but they suffer in direct sunlight. I'll still play it, but, if there are some, I figure the Caligni community would know.


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Most items give bonuses to saves or other mechanics that don't apply to help. Countering bright light may be more useful to get the desired effect.

Gloomsticks

Lenses of Darkness

Region trait Sharp eyes (tundra)

Spells for wands or potions:
Protective Penumbra
Penumbra
Or any other darkness spells, of course.


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Considering all the dazzled condition does is to give you a -1 on sight-based perception rolls and attack rolls, anything that give a positive bonus on those effectively counters dazzled. Putting a single point into perception will give you a minimum of +1 bonus. Likewise, any combat feat or class ability that give any bonus to hit will also counter the penalty for dazzled.


Mysterious Stranger wrote:
@stickman hook Considering all the dazzled condition does is to give you a -1 on sight-based perception rolls and attack rolls, anything that give a positive bonus on those effectively counters dazzled. Putting a single point into perception will give you a minimum of +1 bonus. Likewise, any combat feat or class ability that give any bonus to hit will also counter the penalty for dazzled.

That’s a fair point — mechanically dazzled is “only” a -1, so stacking even minor bonuses will usually cancel it. Still, for someone who wants to keep the flavor of Caligni weakness but not feel constantly penalized, darkness or shadow-themed items can make it feel less like you’re always behind the curve.


Caligni may behind the curve on some thing but on others they are ahead of the game. They get a +2 to both DEX and CON and a penalty to INT. That is actually a lot more beneficial than almost any other racial adjustment for stats. DEX and CON have a big impact on combat. That gives you bonuses to two saves, AC and extra HP. With a DEX to damage build that means you don’t really need anything in STR.

You can use the point buy to get an equal CON and higher DEX than other races. On a 20 point buy you can get a 10 STR, 19 DEX, 14 CON, 8 INT, 14 WIS, and 10 CHA. A human would for the same points have a 10 STR, 18 DEX, 14 CON, 10 INT, 14 WIS, and 10 CHA. At 4th level when his first stat bonus kicks in his DEX goes up to 20 and he has the advantage over the human until 8th level. At 12th level he regains the advantage but loses it at 16th. So, about half the time you are up +1 on your DEX bonus. For a DEX to damage build that gives you a +1 to both hit and damage. If the human tries to match you on DEX he falls behind on CON which means lower HP and fortitude saves.

When you are up on your DEX you are even with the other races when in bright light. If you do get a magic item to avoid the light blindness you are up even in bright light.

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