A Proposed Solution For Minion Activation


Homebrew and House Rules


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Was reading Battlecry!, and it explained quite well why Minions don't get to Activate items. The reason makes sense, which is that item activation is balanced around 3 actions, not the effective 4 actions of having a minion.

So, I came up with this.

For a minion that has the opposable hands to activate an item, I'd propose increasing the activation cost of the item by 1 action for a minion. Which is to say, a 1 action activation requires 2 actions by a minion, and a 2 action activation requires 3 actions by a minion, something that can only be done if you have the ability to spend 2 actions to grant a minion 3 actions.

This works out that the action economy is the same (spend 1 action to use a 1 action activation, and spend 2 actions to use a 2 action activation), but allows you to use it from your minion's current position, instead of your own. A follower can eventually be able to use 2 action activations, but both a follower and a familiar with manual dexterity can use a 1 action activation with some setup.

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