
| mattfactor80 | 
I have a sorcerer the familiar master archetype. I am now level 6 and I have a question about improved familiar.
Improved familiar says that a specific familiar costs 2 less abilities to pick. I want to get a Nosoi familiar (my character is a Duskwalker with the Psychopomp bloodline) which costs 5 abilities. I can pick 4 abilities with enhanced familiar.
Does this mean I can take the Nosoi familiar with 1 extra ability, since it normally takes 5 abilities to pick but now takes 3, and I can pick one more ability since I get to pick 4 with enhanced familiar?
Or do I just get the Nosoi itself since it normally would take 5 abilities and I can take it at a discount (no other additional abilities, except for what the Nosoi gets normally)?
Thanks!

| TheFinish | 
 
	
 
                
                
              
            
            I have a sorcerer the familiar master archetype. I am now level 6 and I have a question about improved familiar.
Improved familiar says that a specific familiar costs 2 less abilities to pick. I want to get a Nosoi familiar (my character is a Duskwalker with the Psychopomp bloodline) which costs 5 abilities. I can pick 4 abilities with enhanced familiar.
Does this mean I can take the Nosoi familiar with 1 extra ability, since it normally takes 5 abilities to pick but now takes 3, and I can pick one more ability since I get to pick 4 with enhanced familiar?
Or do I just get the Nosoi itself since it normally would take 5 abilities and I can take it at a discount (no other additional abilities, except for what the Nosoi gets normally)?
Thanks!
It's the first option. Think of your familiar abilities as a "pool" of points. Getting a specific familiar costs X points, and any left over can be spent as you wish.
A Nosoi normally costs 5 points, but Improved Familiar reduces it to 3 points, leaving you 1 extra point with which to "buy" any ability you choose, following normal restrictions regarding level and prerequisites: a Nosoi doesn't have Tough as a familiar ability, for example, so you couldn't give it the Construct ability. But you could give it Tough, and later, when you get Incredible Familiar, you would have 6 familiar abilities, minus 3 from Nosoi, and you coudl give it Tough, Construct and Fast Movement, for example.
EDIT: Forgot to add, this is explained in the section for Specific Familiars, where it says:
"If your familiar gains more abilities than the required number of abilities, you can use the remaining abilities to select additional familiar and master abilities as normal."

| mattfactor80 | 
Yeah I know, it is a 100% roleplay choice. This is also for PFS play, so I wasn't really going to use it because it could potentially affect everyone at the table...
I took the spell conduit feat so really the main use on my familiar will be for extra range for spells and the occasional manipulate action.
 
	
 
     
     
    