| Snake0202 |
Can anyone give me some advice on how to run Part 2 of chapter 5, Full Bloom. It feels like a lot of random rolls until the PCs get enough research points, but the consequences are just repeating the same events over and over which I don't want to do because I think my players will get bored
| Snake0202 |
This is my initial thought:
Downtime. Will run a kingdom turn which takes 1 week of the players time. I will force the Public Outcry event, giving our ruler a chance to RP calming the masses. Then will have 3 additional weeks of downtime. In each of those weeks I will say the PCs can "fast travel" anywhere in the area and do a research check. So each Player can decide what their character would do. We'll have a running number of RP on the board so the players can see "number go up" After 3 weeks of research, regardless of what they learn I will tell them that they hear rumors of some weird looking people covered in leaves in an area they haven't explored. (An empty hex in the adventure). I will put a small little cult hideout in there with a whole bunch of Bloom Cultists and have it as a FOB for the cult to infiltrate the area. Let them have a combat encounter, then if one of them survives, they can use social skills on that one to gain more RP. And that should be a solid session. Then next session we can probably pick up with another Kingdon turn and I can force the Urban Outbreak Event onto them and then hopefully they have enough RP to give them the Goblin Village lead.
| lemuelmassa |
If you haven't done it already... it might be a good moment to have an adventure that highlights and hints towards the end of this adventure...
SPOILERS FOLLOW:
Have a tumulus that has "the grave of a kingdom" ... feature chalices and mysterious writings that say "I'm sorry", "forgive me", "pardon me", "apologies", etc. ... a beautiful maiden, a spurned creature of flame and creation ... have citizens approach the capital with scraps of the story of Zuddiger's picnic ... have a horned-elf avatar of the great hunt/lantern king point them in the right direction (so as to defeat Nyrissa's plan) ... etc.