| Pangolindruid |
So I had a question about Poisoned sticks and Stones from Battlecry, it gives you a number of simple injury poisons but doesn't list the required actions to apply them.
I swear there used to be a generic "apply poison" activity that clarified that all Injury poisons require a 2-action activity to apply but I can no longer find that. It seems like all poisons now just individually list their interact actions separately for each one.
There's lots of features that still imply that all Injury poisons require a 2-action activity, primarily among them toxicologist referencing it like its a rule, and the fact I think every injury poison in the equipment section list 2 actions for their activate. And we've seen simple injury poisons previously with the poison weapon feat, but that came with its own upgraded action for applying poisons so this question didn't really matter then. but as far as I can tell Guerrila has no such action and no clarification on how many actions simple injury poisons take.
Can anybody find me an actual rule with an actual page number that clarifies this? or is it just an assumption it has a 2-action activate since that seems to be the standard for injury poisons.
| Finoan |
Partially it is just an assumption because it is typical. And partially it is assumed because of the Toxicologist benefit allowing you to "apply an injury poison you’re holding to a weapon or piece of ammunition you’re wielding as a single action, rather than as a 2-action activity."
The Injury trait notes that activating an Injury poison is the same action as applying it to a weapon. Each poison lists an activation cost. Most are two actions, but there are some (such as the Black Smear Poison that are 3 actions.
It is unclear how a 3-action activation Injury poison would interact with the Toxicologist Alchemist benefit.
| Trip.H |
Well, the only generic rules text that would be relevant here is that of Alchemical Poisons:
https://2e.aonprd.com/Rules.aspx?ID=3185
But you are correct in that it lacks a default action requirement for injury poisons.
It's a little lucky that the 2A default was preserved inside of those feats and abilities that reduce it to 1A, else that would be even more of a hassle than it is now.