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[just solved this after I wrote it, but it could be interesting for a home-setting game]
Were there ever any products that talked about the ratio of gold in one gp or silver in one sp?
Looking to make holy water and an easy way is to grind up silver coins, but historically gold and silver coins were only a fraction of those metals so it would take more than 250sp to create the 5 lbs of powdered silver for the component.
Oh nevermind, just looked at the price of 1lb of silver and it's 5gp and 50sp = 1lb. If it were any different, a crafty investor/counterfeiter could run some arbitrage on the currency buying one and selling the other, which is against the rule of 'no infinite money'.
Edit: A table with enough econ credit hours could have fun manipulating the monetary supply tho since there is not elasticity which debasing coins provides.

Mysterious Stranger |
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The cost of a material component is an abstraction designed to make the game playable. The game mechanics specify things in terms of GP value to simplify the game. This way the player just has to pay the price and does not get bogged down in the details of metal purity, how finely ground the s of the silver is or other details that the character (not the player) would be dealing with.