Muschkal Sepulcher... Is this referenced anywhere in any book anywhere?


Lost Omens Campaign Setting General Discussion


Pathfinder Roleplaying Game Superscriber

Working on my eternal project of finally finishing a hex crawl across the Storval Plateau and I find the Muschkal Sepulcher listed on the map.

I can't find any notations about -where- it's listed or what it is. Anyone know? Is it in an old splatbook or society quest perhaps? If not, this is about to be VERY useful for me as a convenient dungeon location.


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It is a sacred Shoanti burial ground that was raided by a member of the Pathfinders.

In Debt to the Quah, the players are tasked with returning looted items and repairing relations with the Shoanti.


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Pathfinder Roleplaying Game Superscriber
Gisher wrote:

It is a sacred Shoanti burial ground that was raided by a member of the Pathfinders.

In Debt to the Quah, the players are tasked with returning looted items and repairing relations with the Shoanti.

Awesome! Thank you. The wiki wasn't giving me anything and google was failing me.


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I'm glad that helped. :)

I initially had the same search issues that you did, but then I was able to find mention of the sepulcher in some online gaming session threads for Debt to the Quah that were here on this site. Like this one.

You might get some more details from those threads. For example, here is an introductory passage that was given to the players in several of those threads.

I'll put it behind a spoiler tag because my OCD is insisting on it, but it's an introductory passage so there isn't actually anything spoilery in it. I'm pretty sure that there are spoilers later in those threads, though.

Spoiler:
"Our relations with the quahs have already been somewhat strained, although friendlier than their other connections with outsiders. Fortunately for us, we have some history of goodwill with the Shoanti, so Cousin to All was able to convince the other quahs to send representatives to hear our side of the story. Unfortunately for us, our side of the story is still bad. Lumketul showed no regard or respect in his blind pursuit of discovery, and frankly, the Society doesn’t have much grounds to deserve forgiveness. The Muschkal Sepulcher is an important location for all the quahs, and Lumketul’s disregard has cast the Society as a whole in a bad light. We’ve tried contacting Lumketul, but he has cut contact with the Society, and no one in the Society has heard from him in over a year. This is where you come in. I would like for all of you to travel to the meeting of the councilmembers and represent the Society. I believe excuses will not be received well; rather, please petition the council with utmost earnestness and sincerity.

I’ve had Lumketul’s notes on his expedition dug up in the hopes they’d be of some use. I’ve also included a copy of his Chronicle publication, although his embellishments and obfuscation of truth may have rendered it useless; nevertheless, maybe you’ll glean some helpful information from it.”

Ambrus then reaches down beside him and pulls up a large satchel and an egg-shaped rock that emits a warm, red glow.

“The bag contains the items Lumketul plundered from the burial site. At the very least, we must return the items to the Shoanti, and I request you try to convince the council to allow you to restore the sepulcher to its proper state. As for the stone, if you touch it to a broken object, it will gradually repair it. It won’t last forever, but it should have enough magic left in it for this mission.”

The venture-captain pauses for emphasis.

“It’s important to the Society to develop further relations with the quahs, so this could be an opportunity to show that we can be trusted."

I have to say that I find the idea of an adventure that is the opposite of tomb raiding very refreshing.


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Pathfinder Roleplaying Game Superscriber

Oh that's actually pretty helpful. I was planning on introducing a group of outcast Shoanti to act as friendly NPCs during their travel across the plateau so perhaps they can actually meet at the mausoleum considering it's issues are likely handled.


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Issues were handled, but who's to say if said mausoleum has attracted new dangers or been disturbed by intruders/beasts who break/awaken/ruin the situation? Well, the GM of course. :-)
Or it could be a fake out as PCs expect danger from that front, maybe they get ambushed by those using the mausoleum as a lure or betrayed by somebody or stumble on others who've found it a useful travel/meeting marker.

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