[PF2e] NEW exploration activity: “Extract Venom”


Homebrew and House Rules


As far as I know, the PF2e Rules do not have a specific action to allow players to extract the venom from creatures with a poison attack.

So I created a new exploration activity named “Extract Venom” as a House-rule to allow players to extract the venom from slain creatures. You can find details, add comments or suggestions in this Blog post on the TOS Website:
Link here.

Happy Gaming!

The Only Sheet


I would use Nature in place of Survival for the skill needed to extract. Also, duration per level is a very 3.5e/pf1e mechanic and doesn't really gel well with the 2e ruleset. I would change the success shelf life to "until your next daily preparations" and critical success shelf life to "48 hours".


A Butter Idea wrote:
I would use Nature in place of Survival for the skill needed to extract. Also, duration per level is a very 3.5e/pf1e mechanic and doesn't really gel well with the 2e ruleset. I would change the success shelf life to "until your next daily preparations" and critical success shelf life to "48 hours".

Thank you for your Input!

I have updated the Extract Venom exploration activity to version 1.1.
I also added the creature's size into consideration.
See the history section for details.

Cheers!
TOS Admin


I have updated the Extract Venom exploration activity to version 1.2.

Cheers!
TOS Admin


Hmm... No one has mentioned Monster Crafting yet.

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