Is Gamemastery Guide's Building Creatures still relevant in Remastered?


Pathfinder Second Edition General Discussion


Pathfinder Maps, Pathfinder Accessories Subscriber

Hi, long time fan of the game. I still don't have much experience in remastered or 2ebut I'm trying and I'm enjoying it.

My son is growing to like it too, to the point that he has started wanting to whip up some homebrew monsters.

The Gamemastery Guide had a really nice section on Building Creatures. Is it still relevant? I ended up kind of skipping over 2e so I'm not quite sure on what the differences are between 2e and remaster.

If the suggestions from the Building Creatures section aren't going to help in remastered, were they converted over in any other book?


The section is perfectly usable, in general the Remaster didn't change most of the game's core mechanics and especially not the game's mathematical assumptions. I had a vary quick comparison between the GMG section and its remastered equivalent in GM Core, I couldn't see any notable differences besides minor changes in terminology (i.e. "Ability Modifier" to "Attribute Modifier", similar). That said, if you just really want the remastered one anyways, GM core is the book to get, though I personally wouldn't since you can always get those (and all other) rules for free right here on Archives of Nethys


In most cases, Remaster was more a means of moving from one license to another due to some rather unfortunate ongoings with that one publisher.

Names,creatures and alignment changed. And classes got some touch ups.
But you are probably not going to be able to spot the difference between remaster content and legacy content. I for sure can't unless I know for certain what source it is from.

Pretty much every piece of legacy content is still relevant and usable.


NorrKnekten wrote:
But you are probably not going to be able to spot the difference between remaster content and legacy content. I for sure can't unless I know for certain what source it is from.

Well, spells are very discernible: if there're components, it's legacy. Alignments for creatures. Negative/positive damage. Well, anything which was renamed or removed.


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Sure, there are a few things like alignment removal and negative/positive damage name change, but those aren't mechanically changed in the remaster. If it had negative healing pre-master, it has void healing in the remaster. Alignment going away means no more alignment damage, but spirit damage and/or holy/unholy fills that void. I'd say 90% or more is still usable.

Numbers-wise, nothing should have changed, and that's the biggest part of monster making. A level 5 monster will have the exact same stats regardless of edition. The only thing you'll have to be aware of is the aforementioned alignment and renaming of damage types. And honestly, it's still fine if your son uses the old mechanics. The remaster is meant as a cleanup, not an invalidation of the old book.


Pathfinder Maps, Pathfinder Accessories Subscriber

This is great to hear, thank you so much, everyone. I really appreciate the quick and clear responses.


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The Building Creature rules from the pre-Remaster Gamemastery Guide are not only still relevant after the Remaster, but they are also official Remaster material. That section has been duplicated in the Remastered GM Core, in Chapter 2, Building Games, on pages 112 to 129. DMurnett mentioned this, but I wanted to emphasize it.

I think the numbers in the tables are unchanged, but I have not performed a comparison. Both versions can also be found in the Archives of Nethys: Remastered and Legacy.

Sovereign Court

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I don't think the creature building rules have changed. I like that they're in GM Core now, because the GMG felt a teensy bit like an optional book while GM Core really isn't optional. And building creatures is a ruleset every GM should be able to look into.

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On this aspect at least, you can think of the remaster as "well, previous print run is sold out, this print run we'll do a bit more than just fixing some typos". It's still very much the same key game as before the remaster.


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I think there were a couple minor but significant changes to the text in the remaster-- I recall seeing slightly clearer guidance on how often to use high AC. But yeah, mostly identical.

I think the bigger shift is that published Remastered creatures in Monster Core actually follow the monster rules much better than their pre-remaster equivalents. Monsters tend to have less arbitrary exceptions like the barbazu's damage being crazy high.

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