Exemplar advice, combos, and guides


Advice


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What are some cool combos utilizing the Exemplar class? (NOT the broken multiclass dedication.)

What are some interesting ideas you've had for the class?

Are there any class guides for it yet? All my searches keep coming up with the Exemplar playtest.


It's hard to say "combos" exactly, as each chunk of the exemplar is rather independent/ self-sufficient.

Instead, it's best to look at each piece, and think on what it would like the most or what kinds of things it might synergize with in a more general sense.

Observations like: "Drink of my Foes of the Barrow's Edge ikon heals based on damage delt of the prior Strike. So this benefits from bigger weapons that deal more damage, and is comparatively worse with a d4 weapon. Drink even further benefits from Big Hit abilities that are Strikes, and as such it "combos" with archetypeing to obtain such an ability."

These observations can be a bit complex/nuanced compared to what other classes deal with, but imo those details are the lifeblood of exemplar's fun factor. There a lot of little subtle details that really do have wide-reaching implications.

Another freebie one is that Warped By Rage has a tiiiny little detail where the duration extension of Spasm of the Berserker is a 0A Trans ability, which enables a whole lot of previously impossible spark bouncing considerations.

Edit: Forgot to highlight that this matters largely because these feats add into existing Ikons, not create new ones. So every body & worn ikon has a whole new potential layer if you add the feat's Immanence & and this 0A Trans into it.

Example's example: Horn of Plenty has a great Immanence, but situational / bad Trans. Being able to use it's Immanence, then 0A Trans the spark elsewhere massively improves the Horn of Plenty's usability.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Doesn't the once per round Transcendence limitation stymie that combo a fair bit? You can't perform a 1A Transcendence effect and a 0A Transcendence effect in the same round anymore than you could do a 1A and 1A Transcendence effect in the same round.

Grand Archive

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I really like the sticky tank build with fetching bangles, scar of the survivor, Barrow's edge, and the proud epithet. It's probably the best internal synergy the class has, and makes destined victory a lot better.

As far as archetypes go for exemplar, I like alchemist or herbalist for horn of plenty builds. With extra free resources and the radiant epithet, you can be a pretty convincing healer.


Powers128 wrote:
I really like the sticky tank build with fetching bangles, scar of the survivor, Barrow's edge, and the proud epithet. It's probably the best internal synergy the class has, and makes destined victory a lot better.

Ha ha, that's the exact Ikon trio for my on-paper Exemplar I'm hoping to play some day. Thematically they're a small jump-focused Undine wielding a "bident", built DEX STR for throwing weapons, taking feats like Only the Worthy (+ Twin Stars) for maximal harassment/ disable tanking.

Rather unsure on archtypes, as it's half-planned in case Free Archtype is not being used. Basically anything works, though I'm predisposed to make use of my existing Alchemist know-how.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Powers128 wrote:

I really like the sticky tank build with fetching bangles, scar of the survivor, Barrow's edge, and the proud epithet. It's probably the best internal synergy the class has, and makes destined victory a lot better.

As far as archetypes go for exemplar, I like alchemist or herbalist for horn of plenty builds. With extra free resources and the radiant epithet, you can be a pretty convincing healer.

That doesn't look like a whole lot of synergy to me so much as "a bunch of things that do the same thing."

Drink of my Foes and No Scar but This are mutually exclusive on any given round.

Any round that you draw someone in with Embrace of Destiny is also a round that you can't use a Transcendent effect to heal.

The Proud epithet does work pretty well with the Fetching Bangles to draw aggro though, so I'll certainly grant you that.

Destined Victory needs to apply to your Fetching Bangles, since they are your only worn ikon. That means you can't use Destined Victory unless you've healed with both Drink of my Foes and No Scar but This within the last 10 minutes.

Only You and I and The Proud means that the enemy has a +3 to hit you. I seriously doubt your once per round healing abilities are going to be able to keep up with all the crits you're going to be eating.

So sticky yes. Very. But a good idea? I'm not so sure.

Grand Archive

Ravingdork wrote:
Powers128 wrote:

I really like the sticky tank build with fetching bangles, scar of the survivor, Barrow's edge, and the proud epithet. It's probably the best internal synergy the class has, and makes destined victory a lot better.

As far as archetypes go for exemplar, I like alchemist or herbalist for horn of plenty builds. With extra free resources and the radiant epithet, you can be a pretty convincing healer.

That doesn't look like a whole lot of synergy to me so much as "a bunch of things that do the same thing."

Drink of my Foes and No Scar but This are mutually exclusive on any given round.

Any round that you draw someone in with Embrace of Destiny is also a round that you can't use a Transcendent effect to heal.

The Proud epithet does work pretty well with the Fetching Bangles to draw aggro though, so I'll certainly grant you that.

Destined Victory needs to apply to your Fetching Bangles, since they are your only worn ikon. That means you can't use Destined Victory unless you've healed with both Drink of my Foes and No Scar but This within the last 10 minutes.

Only You and I and The Proud means that the enemy has a +3 to hit you. I seriously doubt your once per round healing abilities are going to be able to keep up with all the crits you're going to be eating.

So sticky yes. Very. But a good idea? I'm not so sure.

Combining two of the self healing epithets means once you do have agro, it's a lot harder to take you down since you can switch between the two of them and heal every round. You swap to the bangles when you need a new target or if they're likely to still run. It's synergy because it's all towards the same goal, even if healing is 2 of your tactics. You simply get to heal more often. The main drawback of this build is damage output but that's probably the case with most builds using barrows edge.

Dark Archive

One combo:

- Tiny awakened dromarr animal with a tail
- L1 orc weapon familiarity
- L5 feat for Late awakener
- use the horn of plenty with the tentacle potion and your qualifying tail to boost the item level to the second tier so you can now hold objects.
- L6 onwards you can use the deft epithet with a barricade buster starshot ikon to effectively pull out a clip and hold it after your first transcendence, end with the starshot transcendence to pull out the spent clip, the transcendence back to starshot with a good 1 action transcendence to load the held clip. You now have the barricade buster as complicated reload 0 repeating weapon.

As a tiny PC the enemy takes -2 to their reflex save against the starshot transcendence ability.

You could also just stay straight awakened animal and get adopted by dromarr at L3 but the potion only comes online at L6 so this way you can still blast from early levels and have the 3 action reload down to one action since you can't hold onto the clip until needed with your tail.

The 1 action transcendence I like is the eye/gaze one so you're basically adding a damage rider on your next shot as part of completing the third reload action.

Dark Archive

Also, there is one guide up that was indexed on
zenith guides
.

The other interesting kind of build is a persistent damage build with mortal harvest and a variety of retakes of the level 1 feat (energized spark?) that lets you deal different energy damages in place of spirit damage. It let's you stack up different persistent damage types for weaknesses or as a way to snowball damage into a boss.


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Ravingdork wrote:

Only You and I and The Proud means that the enemy has a +3 to hit you. I seriously doubt your once per round healing abilities are going to be able to keep up with all the crits you're going to be eating.

Only You and I doesn't require you to stay within reach once you trigger it. One action trigger, one action to strike, one action to withdraw where you have cover/concealment/multiple reactive strike zones/whatever to hinder them if they chase you. The +3 to hit only matters if they can (or want to) actually attack you. They may prefer to burn their actions (possibly to no effect) trying something else.

For maximum lockdown you can do something silly like trigger Only You and I then do a two action stride around a corner or close a door or something. They either play the Benny Hill chase scene with you (spending two strides as the cost of doing business) or just roll will saves to do anything else and not waste actions.

If you have Restless as the Tide as your dominion epithet and a reach advantage or parity on a foe you can maximize this strategy using your free step to make them use an extra move action to close the gap on you every time you trigger Only You and I. Reach weapon, Compliant Gold for more reach, and possibly Warped by Rage for yet more reach depending on how you cycle your ikons, can give some extra control to a Only You and I plus free step and Reactive Strike strategy against a melee foe.


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Personally my favorite bit of Exemplar tech is Only the Worthy + Sandals. This requires some party buy in but tripping a person into a Worthy drop and then Sparking the Sandals into scooting everyone out of range of the target is a very annoying bit of lockdown since it basically takes a full turn for the enemy to return to operation at a minimum (1 to shrug off Mjolnir, 1 to stand, and another to chase you all down).

Solid stuff for the turns after you sparked with your weapon ikon. Just be sure your other melee folks are down with the gameplay loop (or alternatively you can forgo the sandals and just sit around reactive strike punishing and treat Mjolnir as an extra action needed for the bad guy to return to operation).

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