
| Redblade8 | 
 
	
 
                
                
              
            
            Hi there,
I could use a little advice, I'm a total novice GM and I need a little guidance (really probably a lot).
(ALSO: is this the place for questions like this? In all the time I've been here, I don't really recall seeing a lot of "GM advice" here, except for Tarondor last week, which is what emboldened me to ask.)
So after I ran the BB adventure for my kids, I kind of stalled. I knew the Remaster was coming, and knew it would change some stuff (including each of their characters (a barb and a champion)), so I basically punted. But now it's time to get over my anxiety and start working on this.
I have a basic idea of what I want to do with the boys post-Beginners-Box. I was figuring a few cultists of the Whispering Way would be looking to soften up the Island in anticipation of Tar-Baphon coming back for round two. They decided they'd start with the stupid little fishing and lumber town just down the coast. Unfortunately for them, this plan puts them right in the path of the PCs.
So my basic idea for the first adventure was to use the fishing lodge from TIO, with the additional wrinkle of, after they've spent the night, the cabin gets attacked by a few stinkweed shamblers. (I've been figuring they might have started growing in the spot the cultists are using as their "breeding ground/staging area".) The fight with the shanblers then releases a spore cloud or something that lures in the skeletons and zombies, and the boys will have to survive a seige on the house, akin to the "barricaded in for the night" part of the adventure from Book of the Dead.
Reading through the fishing lodge part of Trouble In Otari, the piece with Finley just feels out of place with what I've got planned. I'm 95% ready to just ditch that entire encounter, but I'm not sure what to replace it with (if anything). The remaining 5% is me wondering if there's a way to tie Finley in later. Maybe they weren't lost at sea, but they died somewhere inland, that gives a clue to where the cultists are holed up.
Anyone who's willing to help me beat this into shape, I'd really appreciate it!
Thanks. TTYL
Later on,
Redblade
 
	
 
     
    