The Raven Black
|
| 1 person marked this as a favorite. |
The Player Core 2 is FINALLY 'up' on A0N
The description of the Barbarian feat Raging Athlete on AoN does not match demiplane. Both sources are listed as 'official'. Which is correct? How long will it take to make them match?
Several Barbarian feats on AoN have the text of another Barbarian feat.
I'd go by the Pathbuilder text for the feat. Makes much more sense.
| Finoan |
With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. ...
Yeah, no. That's Oversized Throw.
I'm sure the AoN team will get that fixed shortly.
The Raven Black
|
| 1 person marked this as a favorite. |
Raging Athlete wrote:With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. ...Yeah, no. That's Oversized Throw.
I'm sure the AoN team will get that fixed shortly.
It is fixed now.
| Finoan |
Nice.
Physical obstacles can't hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, and the DC of High Jumps and Long Jumps decreases by 10...
Yeah, that's Raging Athlete.
| Baarogue |
| 1 person marked this as a favorite. |
Suppose you are a Raging Athlete and you need to run 15' to get to the deep stream, swim 20' across, then move 5' to engage an enemy...
Is this 40' of movement (of mixed types) or is this a three action event due to switching movement mode?
This sort of question would best be posed to your specific GM, but Splitting and Combining Movement on GMC p.29 offers ideas for such situations
The different types of actions representing movement are split up to clarify how the rules work with a creature's actions. However, you can end up in odd situations, such as when a creature wants to jump vertically to get something and needs to move just a bit to get in range, then Leap, then continue moving. This can end up feeling like they're losing a lot of their movement to make this happen. At your discretion, you can allow the PCs to essentially combine these into one fluid movement as a 2-action activity: moving into range for a Leap, then Leaping, then using the rest of their Speed.
This typically works only for chaining types of movement together. Doing something like Interacting to open a door or making a Strike usually arrests movement long enough that doing so in the middle of movement isn't practical.