Bulk of creature plus equipment


Rules Discussion

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agoak wrote:
So that in 3 years there won't be jokes all over the internet about pathfinder physics the way there is about D&D physics.

Hmm. What will happen in 3 years? What don't I know?

PF2e is here longer I suppose.


agoak wrote:
So that in 3 years there won't be jokes all over the internet about pathfinder physics the way there is about D&D physics.

Bulk numbers where intentionally borked from inception. For instance, the bulk of creatures was intentionally MUCH lower than they should be so PC's could move other PC's. It's not going to see any changes like you're talking about unless there's a new edition.

Liberty's Edge

agoak wrote:
So that in 3 years there won't be jokes all over the internet about pathfinder physics the way there is about D&D physics.

Bulk has been this way for 7 years. Jokes have all been done by now.


Aside from "why should we fix something obviously wrong" the fact is that a fix would not be that difficult. A simple rule that creatures being hauled as cargo have 4x the bulk they have when being carried would suffice. Not like it needs a whole new system.


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agoak wrote:
Aside from "why should we fix something obviously wrong" the fact is that a fix would not be that difficult. A simple rule that creatures being hauled as cargo have 4x the bulk they have when being carried would suffice. Not like it needs a whole new system.

Why fix something that 99.999999999999999999999% of people playing the game would never notice? When, in a game you've played, has this come up AND it mattered to that game? I'd rather not have them try to make room in the page layout for that new simple rule when there are actual rules that are needed IMO. I have yet to be in a game where exactly how many pounds are in a ship or wagon mattered, especially when vehicle carry is given in "typical" amounts and and vehicles have passenger counts listed. I think this is more a you problem than a problem with the vehicle system.

PS: also look at the Automated Cycles sidecars once. "Each of the two sidecars can hold 1 passenger or 10 Bulk." Here, 1 PC takes up the room of 10 bulk.


"Obviously wrong" while also suggesting that a 10x10ft wagon was made to only be able to carry 4 corpses, While we can see that the same wagon can carry 5 10ft battering rams...along with their wheels and frame. The so called easy fix would be to rework bulk as a whole and pretty much every item printed so far. As has been previously stated.

Worth noticing as Graystone mentioned, The bulk of creatures litterary only matter when we are talking about dead creatures as cargo, and its not like 6 bulk creatures are immersion breaking or wrong compared to items of similar bulk.

The amount of alive passangers a vehicle is listed to carry is for when the vehicle isn't carrying cargo and can be decreased at GM's discretion. I can very well see a RAW accurate ruling where each 25bulk a wagon carries reduces the passenger count by 1 much like the cycle car does. But that a dead medium creature would somehow be more bulky any of the items listed as 8 or more bulk is absurd.


There is context here as well, and in fairness I tend to be very detail oriented...
If you are hiding in the cabbages in the back of a wagon you probably take up more space than if you are dead and stacked like cordwood, and less space than if you are sitting sprawled like someone riding in the back of a pickup.

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