Retraining a dead familiar


Rules Discussion


Core Rulebook wrote:
If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.

Did this make it into the remaster? The closest I can find to it is this line in the Pet feat.

Pet wrote:
Special You can gain a new pet by retraining this feat, releasing any previous pet you have. If you later gain a familiar or other companion that uses the Pet feat, you can immediately retrain this feat.

Actually, I guess that answers my question with a yes. I've just never considered the possibility of feats granted by class features or other feats being retrained like this.

Dark Archive

It's a bit clunky, but basically you "retrain" to the same feat and get a new familiar.


So... what about Alchemy Familiars? The feat is vague at best, but my assumption is that the feat just gives you the knowledge of how to create one, more of a construct.

Alchemy items are typically not considered "magic" (I assume they don't radiate it) and there is no link. So if your familiar is destroyed, can't you just make another?

IMHO, if I were to "fix" this feat, I would make it higher level and then just let the alchemist create a single Homunculus from the Beastiary 1 book. By making this separate creation item, you just complicate the rules.


I don't know anything about alchemical familiars. I just wanted to make sure we could still replace dead familiars.


patrickbdunlap wrote:

So... what about Alchemy Familiars? The feat is vague at best, but my assumption is that the feat just gives you the knowledge of how to create one, more of a construct.

Alchemy items are typically not considered "magic" (I assume they don't radiate it) and there is no link. So if your familiar is destroyed, can't you just make another?

IMHO, if I were to "fix" this feat, I would make it higher level and then just let the alchemist create a single Homunculus from the Beastiary 1 book. By making this separate creation item, you just complicate the rules.

mechanically the only difference between an alchemical familiar and a normal one is that the alchemical familiar has 1 extra free ability which is the Construct familiar.

No different than say the kineticist familiar having the Elemental ability.

The mechanics for the familiar, otherwise, stay the same.

So it has as much of a "link" to the Alchemist as a fungus familiar has to a druid, a snake to a wizard, or a fire elemental to a kineticist.

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