How to mix Necromancy with Paleontology?


Advice

Scarab Sages

I'm thinking of creating a character who used Necromancy to dig up and preserve fossils and ancient bones via animated dead, but I don't know how to go about with it. A summoner with undead eidolon and archeologist dedication comes to mind but Any advice would be appreciated in advance.

Thanks!


If you want to also dabble with more earth spells and more spell slots for actual summoning, going Arcane caster with Undead Master archetype is also an option. Otherwise, Undead Summoner is great if you're leaning more towards one big boney buddy and want the Archeologist dedication asap.

Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber

The paleontological record of Golarion will be… a mess.

Dinosaurs are alive and well, and ancient critters are always just a dungeon dive away.


Old man robot has a point.

There are dinosaurs still alive on Golarion. Most other people wouldn't care that you've reanimated an ancient set of dinosaur bones vs a more recent one, only that you have animated undead.

I understand kind of the theme, but since dinosaurs are very much still alive on Golarion this is kind of analogous to the idea of going to Ancient Egypt and animating the bones of an ancient buried corpse. Sure you can do it. But people aren't going to care or know that the bones are ancient (necessarily). They're just going to see an undead monster.

It's also going to be hard to do for a GM, because they GM would have to figure out where you would have fossilized stuff. Like fossils don't form just everyone. There would have needed to be certain ground conditions in the place and time when the thing died. So depending on where you campaign takes place, there might not be any fossils in that region.

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