Ending the campaign with a verbal duel


Council of Thieves


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm nearing the end of the campaign with my group and I've been trying to come up with a way of resolving the total fame result in a way that isn't just a binary die roll.

My thought is to have the party have a team verbal duel with Vourne to determine the final state of westcrown. I'm not certain how to set it up though while still using the fame they have gathered.

one thought is to just have a verbal duel using the party's fame as their determination vs vourne whose determination i'll need to figure out and having their remaining fame determine the result. possibly doing a conversion of unspent fame points to edges in the duel. for this way i'm not sure where to put the demarkations of success. probably wouldn't include the westcrown independence option.

another thought is to have the duel be a set number of exchanges based on the number of things (mini quests) they've done in the final chapter and have the result be based on the number of exchanges won ignoring the determination rules for verbal duels with fame granting edge.

Lastly same as the last but using the party's fame or remaining points as their determination and if they run out they can't make more exchanges.

I'm leaning towards the latter 2 methods, but am not sure how I should stat up vourne for the duel or what thresholds for success should be. Anyone have advice or alternate suggestions?

RPG Superstar 2009 Top 32

Anything except the (unfortunately realistic) "by the book" ending would be an improvement.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

well, what i ended up doing, with mixed success was have an exchange for each of the mini quests. The players had determination equal to their remaining fame points with edge based on the total fame they had accrued. If they ran out of determination the interview would have ended before all exchanges were complete. Used the team rules for the players while using the single participant rules for Vourne.

less than 3 won exchanges - prosecuted
3-8 martial law
9 self governance

Made Vourne a level 16 cavalier with the skilled heroic npc array gave skills in profession soldier, ride, intimidate, profession barrister, sense motive

overall the verbal duel tactics and such felt odd for what was more of an interrogation of events. I do think the having a limited number of exchanges works better than the default rules of increasing ante vs determination though.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Council of Thieves / Ending the campaign with a verbal duel All Messageboards

Want to post a reply? Sign in.
Recent threads in Council of Thieves