Should intercept foe and intercept strike be combined


Guardian Class Discussion


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I was thinking that combining intercept foe and intercept strike would be fairly good for the classes ability to tank.

So if you spend an action to intercept a foe and they still hit you could choose to take the damage instead. It would make the guardian a more mobile defender which is good because both the champion and this variant of guardian struggle with skirmishing enemies.

It would give the guardian a real advantage over championa by allowing the to defend allies that are more than 15ft away.


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Pathfinder Lost Omens, Rulebook Subscriber

I wouldn't mind that direction with those combined and taunt removed completely.
If Guardians have the full flexibility of intercept foe's range and the ability to take the best of the two reactions when needed they don't need a ranged ability like taunt to make up for having to maintain adjacent positioning for intercept strike.


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I think if you could also trigger the Intercept Strike of an adjacent enemy attacking (i.e. catch their blade as they wind up), it would solve a lot of the range issues.


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I was thinking it would probably work like this

Intercept:

Trigger: That ally is the target of a Strike and that ally is either adjacent or you could reach that ally with a Stride action.

You cannot stand still while your comrades might be in danger. You Stride up to your speed (unless you are already adjacent) and and you must end your movement adjacent to the triggering ally; you can use Intercept Foe while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. That ally gains a +2 circumstance bonus to their AC against the Strike.

If the strike still hits you can choose to take the damage instead of that ally and gain resistance to that damage equal to 2 + your level.


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siegfriedliner wrote:

I was thinking it would probably work like this

Intercept:

Trigger: That ally is the target of a Strike and that ally is either adjacent or you could reach that ally with a Stride action.

You cannot stand still while your comrades might be in danger. You Stride up to your speed (unless you are already adjacent) and and you must end your movement adjacent to the triggering ally; you can use Intercept Foe while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. That ally gains a +2 circumstance bonus to their AC against the Strike.

If the strike still hits you can choose to take the damage instead of that ally and gain resistance to that damage equal to 2 + your level.

Why not just redirect the attack to you?

You have +2 AC over most, so same thing.

You can Stride next to an ally then swap positions with them. You become the target instead, and gain resistance to that damage equal to 2 + your level.

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