
Guy Ladouceur |

Infusion Specialization states:
Infusion Specialization (Ex): At 5th level, whenever a
kineticist uses one or more infusions with a blast, she
reduces the combined burn cost of the infusions by 1. This
can’t reduce the total cost of the infusions used below 0.
She reduces the burn cost by 1 additional point at 8th, 11th,
14th, 17th, and 20th levels.
Can you suppress Infusion Specialization so as to gain the benefits of Elemental Overflows attack and damage bonuses? The way I read elemental overflow is that you actual want some burn damage so as to have better chance to hit and more damage. So how can you receive those benefits if Infusion Specialization automatically takes one point of burn off and you only have powers that their maximum burn is one.
Elemental Overflow (Ex): At 3rd level, a kineticist’s body
surges with energy from her chosen element whenever
she accepts burn, causing her to glow with a nimbus of
fire, weep water from her pores, or experience some other
thematic effect. In addition, she receives a bonus on her
attack rolls with kinetic blasts equal to the total number of
points of burn she currently has, to a maximum bonus of +1
for every 3 kineticist levels she possesses. She also receives
a bonus on damage rolls with her kinetic blast equal to
double the bonus on attack rolls. The kineticist can suppress
the visual effects of elemental overf low by concentrating
for 1 full round, but doing so suppresses all of this ability’s
other benefits, as well. The next time the kineticist uses any
wild talent, the visual effects and benefits return instantly.
As a kineticist’s body becomes more and more suffused
with her element, she begins to gain more powerful benefits.
Starting at 6th level, whenever she has at least 3 points of
burn, the kineticist gains a +2 size bonus to two physical
ability scores of her choice. She also gains a chance to
ignore the effects of a critical hit or sneak attack equal
to 5% × her current number of points of burn. At 11th
level, whenever the kineticist has at least 5 points of
burn, these bonuses increase to a +4 size bonus to
one physical ability score of her choice and a +2 size
bonus to each of her other two physical ability scores.
At 16th level, whenever the kineticist has at least 7 points
of burn, these bonuses increase to a +6 size bonus to one
physical ability score of her choice, a +4 size bonus to a second
physical ability score of her choice, and a +2 size bonus to the
remaining physical ability score

Guy Ladouceur |

Infusion Specialization states:
Infusion Specialization (Ex): At 5th level, whenever a
kineticist uses one or more infusions with a blast, she
reduces the combined burn cost of the infusions by 1. This
can’t reduce the total cost of the infusions used below 0.
She reduces the burn cost by 1 additional point at 8th, 11th,
14th, 17th, and 20th levels.Can you suppress Infusion Specialization so as to gain the benefits of Elemental Overflows attack and damage bonuses? The way I read elemental overflow is that you actual want some burn damage so as to have better chance to hit and more damage. So how can you receive those benefits if Infusion Specialization automatically takes one point of burn off and you only have powers that their maximum burn is one.
Elemental Overflow (Ex): At 3rd level, a kineticist’s body
surges with energy from her chosen element whenever
she accepts burn, causing her to glow with a nimbus of
fire, weep water from her pores, or experience some other
thematic effect. In addition, she receives a bonus on her
attack rolls with kinetic blasts equal to the total number of
points of burn she currently has, to a maximum bonus of +1
for every 3 kineticist levels she possesses. She also receives
a bonus on damage rolls with her kinetic blast equal to
double the bonus on attack rolls. The kineticist can suppress
the visual effects of elemental overf low by concentrating
for 1 full round, but doing so suppresses all of this ability’s
other benefits, as well. The next time the kineticist uses any
wild talent, the visual effects and benefits return instantly.
As a kineticist’s body becomes more and more suffused
with her element, she begins to gain more powerful benefits.
Starting at 6th level, whenever she has at least 3 points of
burn, the kineticist gains a +2 size bonus to two physical
ability scores of her choice. She also gains a chance to
ignore the effects of a critical hit or sneak attack equal
to 5% × her current number of points...
I should have stated that the character is 5th level and unable to receive more then 1 point of burn until 6th level.

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The best/easiest way to get burn is to take burn to increase your defense talent’s effectiveness.
The other thing that may be tripping you up (it confuses many, many players) is that Infusion Specialization only applies to infusions, and only to the total infusion burn on a blast. It does not apply to utility talents or to the burn from Metakinesis.
-As a 5th-level kineticist you can empower your blast for one point of burn. Infusion Specialization does not reduce that.
-If you apply both a form and a substance infusion to your blast, each costing one point of burn (for a total of 2), 5th-level Infusion Specialization only reduces the total by 1, (to 1 point of burn).
-If you use a utility wild talent that requires taking burn, Infusion Specialization does not reduce that.