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Goblin Guard |
1) Seel, Goddess of War and Writing
Edict: Seek the Seel Rune, Prove yourself in battle
Anathema: Despoil or disrespect the dead, burn books
Divine Font: Heal or Harm
Favoured weapon: Guisarme
Domain: Freedom, Repose, Vigil, Destruction, Might
Divine Skill: Athletics
Divine Attribute: Strength, Intelligence
Spells: Sure Strike (1) Weapon Storm (4), Contingency (7)
History:
Seel emerged during the largest war the world had ever seen, gently guiding the souls of the departed from the battlefield. Soon after, eleven heroes were given something called a Sei Rune - these eleven heroes were then able to stave off the armies of the South.
Worshippers:
Due to her relative recency and the mystery surrounding the Seel Rune, Seel is primarily worshipped by orders of specialists rather than the general population. These orders pursue diverse and contradictory approaches, yet all are blessed by the goddess - perhaps she yearns for the conflict itself.
The Valkyries of the south believe in emulating heroism and giving repose to the dead. These Paladins patrol the land, serving as a protective shield for the weak.
The Librarians of Streben believe that fragments of the Seel Rune must be contained in some ancient text or other, and thus gather and catalogue tomes in vast libraries. They count many wizards among their ranks.
Finally, the monks of the curve believe that the Seel Rune must be carved into flesh tempered by combat, and pursue increasingly exotic acts of fleshwarping in their gleaming white temples.
Legends also claim that the great Khan obtained a Seel Rune of sorts before embarking on his conquest ahead of an army of undead - this is disturbing if true, given Seels edicts of respecting the dead.
Meta: Bits of Sigrun, bits of Athena, with a unique rune-artifact-thing inspired by the Elden Ring.
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Azor Konig |
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From Remaster GM Core:
Domains: Each deity grants a number of domains that reflect their divine areas of concern. Champions and clerics can learn the domain spells from their deity’s domains. Pathfinder’s deities each have four domains, and many have one or more alternative domains. Though this number is usually enough to convey a deity’s portfolio and give players sufficient options, you can give your deities as many domains as you like.
(emphasis mine)