"Shoulder Burden" wording question


Rules Questions


So the feat reads "At the beginning of your turn, you can choose to ignore the encumbered condition and treat the overburdened condition as though you were instead encumbered for a number of rounds equal to your Strength modifier."

Does this mean:
Option 1 - that my PC only ignores the encumbered condition for a number of rounds equal to their Strength modifier? And then has to take a 10 minute rest before doing this again?
Option 2 - Or does the number of rounds limit only apply to treating the overburdened condition as being encumbered?

Should it actually read something more like:

"For a number of rounds equal to your Strength modifier, you ignore the encumbered condition and treat the overburdened condition as though you were merely encumbered. Once you use this ability, you can’t do so again until you rest for 10 minutes to regain Stamina Points. In addition, the encumbered condition reduces your speeds by 5 feet (rather than by 10 feet), and the overburdened condition reduces your speeds to 10 feet (rather than to 5 feet)."

Also, if a PC has Fleet and Shoulder Burden and is wearing light or no armor, then their speed would be unaffected, correct? Shoulder Burden reduces the encumbered speed penalty by 5 feet. Fleet reduces the encumbered speed penalty by 5 feet. The penalty is 10 feet, reduced by 5 feet and by 5 feet, or 10 feet - so the 10 feet penalty is reduced by 10 feet, resulting in no speed penalty to such a character.

The driving motivation behind this question and my question on porter drones and Encumbered is because there's going to end up being a contest of strength and speed between a porter drone from one ship's crew and a human crewmember from another crew about who can move the most cargo in a set time. It's:
Porter Drone STR 14 (+4 cargo racks) = 18 and Move 30
vs
Myrla STR 15 (+3 Hauler) (+2 Industrial Backpack) (Shoulder Burden) = 20 and Move 40 (Fleet)

With Shoulder Burden (as amended above), the human is going to be able to move 20 bulk for two rounds without penalty and then 10 bulk every round thereafter (or 20 bulk EVERY round, if Option 2 is correct) while having a speed advantage over the drone...

Shadow Lodge

I'm reading this feat as:

Shoulder Burden (Combat, REWRITTEN) wrote:

Source Ports of Call pg. 43

Even the heaviest loads barely slow you.

Prerequisites: Str 15, character level 5th.

Benefit: The encumbered condition reduces your speeds by 5 feet (rather than by 10 feet), and the overburdened condition reduces your speeds to 10 feet (rather than to 5 feet).

Additionally, at the beginning of your turn, you can choose to ignore the encumbered condition and treat the overburdened condition as though you were instead encumbered for a number of rounds equal to your Strength modifier. Once you activate use this ability, you can’t do so again until you rest for 10 minutes to regain Stamina Points.

As for the interactions, what I see for a Human in light armor is:

Unencumbered: 30'
Unencumbered + Fleet (Combat) feat: 40'

Encumbered: 20'
Encumbered + Fleet (Combat) feat: 25'
Encumbered + Shoulder Burden (Combat) feat: 25'
Encumbered + Fleet (Combat) + Shoulder Burden (Combat) feats: 30'

Overburdened: 5'
Overburdened + Fleet (Combat) and/or Shoulder Burden (Combat) feat: 10'

For two rounds, Myrla should be able to either:
Carry up to 20 bulk at speed 40' - or - Carry 21+ bulk at speed 30'
After those two rounds, Myrla could either
Carry up to 10 bulk at speed 40' - or - Carry 11-20 bulk at speed 30' - or - Carry 21+ bulk at speed 10'

The Porter Drone can:
Carry up to 9 bulk at speed 30' - or - Carry 10-18 bulk at speed 20' - or - Carry 19+ bulk at speed 5'


I like how you laid that out. Thank you.

Myrla's crewmates are gonna end up sooooo drunk after they win the betting...

Shadow Lodge

Just note that 'A porter drone acts as the combat drone of a 1st-level mechanic, except it has the cargo rack and manipulator arms mods instead of the combat drone’s normal initial mods' which means it does have one more 'basic mod slot' that could take a Speed(Ex) mod.

Each drone has one of three chassis types that determines its size, starting statistics, and initial mods, as well as the drone’s overall look and theme. These chassis types are combat, hover, and stealth, and they are presented below. Each is organized as follows, using the terms below.

...
Initial Mods: Each chassis comes with initial drone mods that are a part of the chassis itself. These are in addition to the mods a drone gains by level. You can’t change these mods when you gain levels or rebuild your drone unless you choose a new chassis. The list of mods appears on page 77.

Generally speaking, I don't think anyone would actually bet on a Porter Drone: They aren't particularly impressive.


Plot logic. Humans in my setting are ... curiousities. Refugees from a distant galaxy. They still aren't well-known yet.

Here's an excerpt from shortly before the impromptu competition.

"Myrla smiled to herself, shaking her head. The cargo-master may have said the /Greylin/’s crew would have all their drinks covered during their port-time, but given the kwonese need for these family get-togethers, “hajog-poog” they called them, every kwonese on the station would be regular visitors to the /Greylin/. The betting was just the method they used to pick which ship the party was held on."

Myrla - the character in question
kwonese - space-going otterfolk
Greylin - the ship Myrla has hired out on


Taja the Barbarian wrote:

Just note that 'A porter drone acts as the combat drone of a 1st-level mechanic, except it has the cargo rack and manipulator arms mods instead of the combat drone’s normal initial mods' which means it does have one more 'basic mod slot' that could take a Speed(Ex) mod.

Small problem:

Domestic Drones:
Quote:
except it can’t make any attacks and has no weapon mounts, no feats, and no ability to add drone mods beyond those mods specified in its entry.

That's one thing I hate in Starfinder - you can't mod your drone at all. What you buy at level 4 or 10 is what you have forever.

Shadow Lodge

Doc_Outlands wrote:
Taja the Barbarian wrote:

Just note that 'A porter drone acts as the combat drone of a 1st-level mechanic, except it has the cargo rack and manipulator arms mods instead of the combat drone’s normal initial mods' which means it does have one more 'basic mod slot' that could take a Speed(Ex) mod.

Small problem:

Domestic Drones:
Quote:
except it can’t make any attacks and has no weapon mounts, no feats, and no ability to add drone mods beyond those mods specified in its entry.
That's one thing I hate in Starfinder - you can't mod your drone at all. What you buy at level 4 or 10 is what you have forever.

Yep, you're correct: I missed that rule.

Domestic drones aren't supposed to be cool or exciting: They're just mass-produced and standardized life assistants.


Adding in the Quick Movement Operative class ability is gonna screw this all up...

Quick Movement (Ex) - 3rd Level
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.

Shadow Lodge

Doc_Outlands wrote:

Adding in the Quick Movement Operative class ability is gonna screw this all up...

Quick Movement (Ex) - 3rd Level
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.

Not really.

Assuming Myrla is in the Operative level 5 through 9 range:

Taja the Barbarian wrote:

For two rounds, Myrla should be able to either:

Carry up to 20 bulk at speed 40' 50' - or - Carry 21+ bulk at speed 30'
After those two rounds, Myrla could either
Carry up to 10 bulk at speed 40' 50' - or - Carry 11-20 bulk at speed 30' - or - Carry 21+ bulk at speed 10'

Barring special circumstances:

At Operative levels 0-9, you are best off carrying as much as you can without being overburdened, as you double your load for a fairly minor speed penalty.
At Operative levels 10-14, being encumbered or unencumbered should make little difference given it is a 'half the load at twice the speed' trade-off.
At Operative levels 15+, keeping below the 'encumbered' level is a good idea, as your unencumbered speed is more than 2x your encumbered speed.


AAAaaahhh... okay! Thank you yet again! I was trying to make it far more difficult.

Now all I need to do is create a reason - other than winning a bet - it becomes important for her to be able to do this...
(This whole thing has really gotten me tickled beyond all reason, tbh...)

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