| Captain Morgan |
While Shroud of Night is a the go-to option to make the familiar concealed, I don't always want to need to use it turn 1 because I have other hexes I may want rolling sooner. Prebuffing blur and invisibility are things, but not reliable. Revealing Light is a thing which can apply to multiple enemies, which is nice. A shadow familiar can almost always roll to Hide, but it is hard to get Independent on it and its stealth bonus isn't great. Imp with its own invisibility is better, but costs even more abilities.
Anyone know how to get relatively permanent concealment on a familiar?
| Captain Morgan |
So not quite what I asked for, but the Old Friend only costs 4 abilities and can go invisible. That's not bad. Dying at zero HP is also kind of handy for swapping familiars regularly (at least in Kingmaker where you tend to only have one encounter a day.)
There's also the Polong, which is quite interesting. The familair description mentions they are invisible spirits but it doesn't list that among its familiar abilities, which is odd. I'd like to find a ruling on that one.
| Captain Morgan |
Captain Morgan wrote:Dying at zero HP is also kind of handy for swapping familiars regularlyI chime in to say that you can swap your Familiar abilities during your daily preparations. So I'm not sure it's really handy, it's more of a drawback actually.
You cannot swap specific familiars during your daily preparations, though. So if you pick one you're stuck with it (and all its preset abilities) until it dies.
| Captain Morgan |
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That’s what Final Sacrifice is for.
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That has occurred to me, too, but it's a little awkward in your classic heroic party. I mean, the witch is a sinister themed class and so it is kinda par the course, but killing your familiar so casually is a step further than just vaguely shady.That said, I am planning to start preparing final sacrifice. I have plans to retrain into elemental betrayal and use summon undead and illusory creature to stack fire weakness damage. Cackle makes sustained spells handy, not just hexes. And final sacrifice can always be used on summons as a go to strategy and the familiar for emergencies.