
Ravingdork |

If I cast water walk and pillar of water, can I then walk up the pillar?

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If I cast water walk and pillar of water, can I then walk up the pillar?
No. Water Walk only prevents you from falling through the surface. It does not make water solid to you, nor does it give you a Climb speed.

Easl |
For it to be truly everywhere you need at least reversed gravity. But then you don't need the decanter :)
Yep. There's nothing in Decanter's description that supports it being able to pour 'up' in any sort of column or firehose-like stream. It decants.
But on top of that, Pillar of Water is a 3rd rank spell...and so is levitate. Decanter is a level 7 item...and the Fly spell becomes available to casters at level 7. So both of these combos (pillar of water, or decanter) are just Rube Goldberg-like overly complicated methods of doing what a character at that same level could do with a single scroll or spellcast anyway. Any PC with access to the magic these combos require will have access to a simpler magical way of doing the same thing.

SuperBidi |

Yep. There's nothing in Decanter's description that supports it being able to pour 'up' in any sort of column or firehose-like stream. It decants.
Activate [one-action] command, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.
So yes it can pour up, unless we don't have the same vision of what a geyser is ;)
For it to be truly everywhere you need at least reversed gravity. But then you don't need the decanter :)
Why? You don't need anything else.
Any PC with access to the magic these combos require will have access to a simpler magical way of doing the same thing.
- It only costs a single action to use the Decanter, so you don't waste an entire turn.
- It doesn't cost any resource.When all you need is to travel a short distance (because Water Step forces you to "land" at the end of your movement) it's more efficient than flying.
But I agree the combo is more funny than effective. I just love the concept on running on a geyser another party member creates.

Ravingdork |

Just wanted to add that it's not unbalanced to allow this combo, as someone could easily swim up it with little to no resources beyond pillar of water.
Spending a spell slot on water walk is just making it look fancy by adding extra steps.

Unicore |

But water walk at 4th level lasts an hour and can target multiple allies so there are definitely ways to leverage it. Minimally, you’d have to have spider climb or a climb speed to be able to walk vertically though, and a GM would be well within their right to say that a moving pillar of water would be excessively difficult to climb/require a difficult climb or acrobatics check for moving on it. So I wouldn’t try this as a regular exploit

Errenor |
Easl wrote:Yep. There's nothing in Decanter's description that supports it being able to pour 'up' in any sort of column or firehose-like stream. It decants.Activate [one-action] command, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.
So yes it can pour up, unless we don't have the same vision of what a geyser is ;)
Yeah, sure. What is the maximum height though? What is the width? Can you even walk this 'rope'? :) That was the reason for my 'not everywhere'.
But yes, this is funny.
SuperBidi |

Yeah, sure. What is the maximum height though? What is the width? Can you even walk this 'rope'? :) That was the reason for my 'not everywhere'.
But yes, this is funny.
Spell range is 60ft so I think we should use this number otherwise it wouldn't make much sense. For the width, I have no idea but it has a rate of 15 gallons per round which is 10 times what a hose produces so I think it's pretty big. In my opinion, you should be able to run on it. Still, I'd understand if the GM asks for an Acrobatics check as it's definitely not something easy to perform (but a level 10 Monk should have a rather good Acrobatics bonus anyway).

Easl |
Activate [one-action] command, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time.
So yes it can pour up, unless we don't have the same vision of what a geyser is ;)
D'oh! I read to the first 'activate' and then stopped. Serves me right.
Still, I'm not seeing much in the way of game-breaking hacks here. There are many easier in-game ways to move people upwards.
But I agree the combo is more funny than effective. I just love the concept on running on a geyser another party member creates.
It's interesting. But now we are a way from OP's question of whether a single person can climb a wall with this combo. The answer is no, because as you say, another party member is needed (to hold the decanter at the base of the cliff). Once you posit multiple party members, there are again a lot of other solutions which are probably easier and simpler.

SuperBidi |

Once you posit multiple party members, there are again a lot of other solutions which are probably easier and simpler.
Simpler, definitely. More efficient... it depends.
Say, you have a grappling/tripping Monk or Ghoul in the party and there's a dragon flying less than 60 feet above you. One action (from a caster typically as you need the Decanter at hand) allows you to start the Geyser. Then the Monk/Ghoul under Water Walk 4 can run on it thanks to Wall Run, falls (at the top of the stream), someone (the same caster typically) can use Feather Fall so the Monk/Ghoul falls 20 feet per actions. In the middle of the fall the Monk/Ghoul can Trip the dragon to the ground.
Sure, there are simpler ways of doing it. But more efficient ones? You obviously have Wind Jump but it's the only one giving you anything similar. It's definitely a good contestant as it's basically doing all of that but it's higher level than Wall Run and Ghoul Archetype doesn't have access to it.