What is the Story so Far for the Remaster Version of the Lost Omens Campaign Setting?


Lost Omens Campaign Setting General Discussion


Pathfinder Lost Omens, Rulebook Subscriber

This is a big question with many threads worth of answers. Even regionally within Avistan this could take up many threads. But if we were to start with the most bare bones summary, what does Remastered Golarion look like?
When we get the remastered bestiary and world guide we probably will have more to go on but here is a start.

4723 is the current year in the GM core.

The changes come in different ways.

We know the remaster version of Golarion has no Drow (though it doesn't mean there is Paizo specific subterranean elf ancestry) so the Darklands look different from the pre-remaster Golarion. What else do we know is different? When it comes to anything that is gone because of the licensing changes this version of Golarion is really a different version of Golarion.

Another kind of change would moving away from slavery stories. That has in game transitions with things like Absalom and Cheliax abolishing the practice. (at least in name, I'm sure Cheliax's is still full of hardships and infernal contracts for former slaves)

If I were to ask the question differently, what is the story so far in the remastered Golarion?


I think the only thing that's actually changed with the remaster is that certain items and creatures won't be around canonically anymore, which includes the Drow. The thing about "moving away from slavery stories" was something PF2 did from the beginning (indeed the first printing of the CRB put it under the "Pathfinder Baseline".)

I don't think they've even updated the remaster to say "the previous Pathfinder 2e APs happened" like PF2 did with the 1st edition APs. Indeed, if there are any PF2 APs or adventures you haven't played or run yet, Paizo would still like you to, and you can easily do so with the remaster rules.


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Age of Ashes seems to have happened, with Mengkare at the very least gone from ruling Hermea and the Pactmasters of Katapesh turned against slavery. Night of the Grey Death, likewise, seems to have occurred 'canonically,' with Galt set up to begin on a new path. The Ruby Phoenix Tournament came and went.

Over in Society land, the Pathfinders have been stitching together their extradimensional maze across Golarion, the Maze of the Open Road, for a few years now. They've also gotten permission to build two Arcadian Lodges, in Port Valen (to the north) and Niishan (central-east, on the prairies).

Liberty's Edge

Except for the drows, who never actually existed in ORC Golarion, nothing was really retconned. The OGL creatures are not gone. They just will not appear in ORC products.

APs and PFS scenarios happened at their pace, just like in PF1 with the return of Baba Yaga.

And the setting had some organic growth, but that is very different from outright retcon and much better IMO.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I thought it might be useful to include the conversation that lead to this thread. I like the idea of the community working together to help identify changes/updates/outcomes in the story so far.

The context for this thread and an indication of its goals are below:

James Jacobs wrote:
Garrett Guillotte wrote:

Gonna duck in here to lightly tap my "there should be an authoritative centralized official FAQ that covers a few wide-reaching major canon changes" drum again for those of us who can't, and others of us who don't know about, and the few of us who were completely either off-planet or buried underground for the last few years and couldn't, watch hour-long uncaptioned* Twitch streams that contain a few minutes of crucial context about very frequently asked-after major canon changes.

Just very lightly. A tiiiiny little bomp.

* YouTube link with robot captions available

Alas, that's a complicated and pretty much undoable ask for us at this time—the remaster wreaked havoc on our production schedule and we're still in the process of recovering and catching up to the normal flow of work, which doesn't really have much room for an official thing like this from the creative team even during standard times. :(

We're like sharks. If we stop swimming (working on creating the next products to be released) we sink and drown!

James Jacobs wrote:
Bluemagetim wrote:

This community probably can help on that note.

Probably in the lost omens forum. I can start a thread asking the community what is the story so far for the setting?
And James can jump in to tell us we are all way off track lol.
This is precisely the type of thing that's a great community project. And I'm not really the one to jump in to tell you if you're off track anymore... that's a Luis Loza thing, since he's the creative director for the rules and lore. I'm just the creative director for adventures these days.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Personally, I am struggling to understand the specific goals for The Story So Far.

For example, Half-Orc and Dromaar:

Is it appropriate to bring up that, in setting the ancestral name for Half-Orcs has always been known as Dromaar, even if in real life we have only recently been introduced to their ancestral name. As a result, in older Pathfinder gaming material, for the most part, anywhere the term Half-Orc is used, it can be replaced with Dromaar.

Is the above part of the goals for The Story So Far? Or am I missing the mark?
If I am not missing the mark, is the above considered too obvious to bring up?

My apologies for not getting the intent for The Story So Far, but I am happy to help if I can.


Pathfinder Lost Omens, Rulebook Subscriber

Thank you for sharing the origin of this thread Brinebeast!


Pathfinder Lost Omens, Rulebook Subscriber
Brinebeast wrote:

Personally, I am struggling to understand the specific goals for The Story So Far.

For example, Half-Orc and Dromaar:

Is it appropriate to bring up that, in setting the ancestral name for Half-Orcs has always been known as Dromaar, even if in real life we have only recently been introduced to their ancestral name. As a result, in older Pathfinder gaming material, for the most part, anywhere the term Half-Orc is used, it can be replaced with Dromaar.

Is the above part of the goals for The Story So Far? Or am I missing the mark?
If I am not missing the mark, is the above considered too obvious to bring up?

My apologies for not getting the intent for The Story So Far, but I am happy to help if I can.

I took it as half orc were always called Dromaar in remastered Golarion. As if this is a multiverse split of Golarion where all the remaster changes to solidify the license based changes are and have always been there or not there in that Golarion’s history.

So my guess is people in this Golarion always called half orcs Dromaar.


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Pathfinder Adventure Path Subscriber

Spells in Golarion are not linked together through schools of magic identifying ways in which those spells act similarly. Schools of magic in ORC Golarion are exclusively the academic purview of wizards, and only a handful of spells from each rank make it into any one given school. There are a couple of broad philosophical schools of magic taught in different locations around Golarion, and probably some older schools that had been lost to time before now, but the resurgence of different schools of magic is something that is probably just starting to come to light in Golarion.


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Incidentally, the classical schools of magic in-universe are probably in part the invention of the runelords, whose influence has undoubtedly shaped much of the academic discourse on magic for the last 10,000 years, which may as well have led to wizards attempting to classify every type of spell casting into their pet categories. We may find that other traditions simply never grouped their spells in this way except to humour wizards, or we may find that even among wizards, rune categorization is merely one of the most popular of dozens of competing theories of magic


Pathfinder Adventure Path Subscriber
Sibelius Eos Owm wrote:
Incidentally, the classical schools of magic in-universe are probably in part the invention of the runelords, whose influence has undoubtedly shaped much of the academic discourse on magic for the last 10,000 years, which may as well have led to wizards attempting to classify every type of spell casting into their pet categories. We may find that other traditions simply never grouped their spells in this way except to humour wizards, or we may find that even among wizards, rune categorization is merely one of the most popular of dozens of competing theories of magic

That is also my head canon, but for obvious reasons I don’t think in world the existence of the old schools of magic will ever be talked about again, so for ORC, there will be schools of magic tied to sins, no doubt, but they won’t really have anything to do with “evocation” or “necromancy,” etc.


Pathfinder Lost Omens, Rulebook Subscriber

I was not sure how to structure this at the start but I think this idea is a decent one.
I dont see an option to edit the OP but It would have been nice to ask everyone to put up an important event with an in game date along with a R designating it as currently part of cannon history of Golarion.
I would have kept the OP updated with everyones input.
I think what we can do instead is this.
When you make a new post adding to the chronicle copy the list so far and add the new event with the same format.

Here is an example to get us started.
R -5293 Earthfall
R 4606 Aroden dies
R 4723 current year

Liberty's Edge

One thing brought by the Remastered rules is that we might now see decent Clerics and Champions of Gorum, like we had in PF1, whereas they did not exist in PF2 before the Remaster. We only had bad or indifferent Gorumites then.


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The thing about Half-Orcs/Dromaar is that every group of people has always had a name they call themselves which might be not have been the term used by the game mechanics.

Noting that the "Half-Orcs" call themselves Dromaar (as "half-orc" might be a misnomer, since you're plausibly 3/4 or 3/8) isn't a retcon so much as a "we're revealing a fact about the setting that we didn't show before." Like Pathfinder has always had the lizardfolk, we just didn't know they called themselves called Iruxi until PF2 established that.

Doing this sort of thing isn't really a "retcon" so much as "worldbuilding" since if you stopped and thought about it for a minute you'd realize that it doesn't make sense for sapient people to think "we're like people, but lizardy" since to them they're not *lizardy* they're just *normal*, it's everybody else not having scales and tails that's weird to them.


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Pathfinder Adventure, Adventure Path Subscriber

At first my eyes glazed right over the "Remaster" part of the thread post, and I was ready to be all, "Hope you're sitting down and comfortable, because it all started in the Age of Creation....", lol.

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