Enchantment and Guns like Flamethrowers


Rules Questions


Hello all!

I come here yet again to ask a question I am not sure the answer of and cannot seem to find one in the rules. For firearms like the Lawerence Flamethrower as presented in Rasputin Must Die! adventure path book, do enchantment rules function as normal for it? Or is there some stuff about it that modifies those rules like some of the high tech weapons.


In order to enchant an item, it has to be a masterwork item. Most modern weaponry is mass produced so finding a masterwork flamethrower is going to be tough.


not specifically for this weapon, but i think you can refer this one

Being high tech is not an issue (though the tech guide is for true high tech weapon)

Siege engine has similar things (eg:Firewyrm), and it can be enchanted

Magical and Masterwork Siege Engines wrote:
Siege engines can be masterwork, increasing their Craft DC by 5 and costing an additional 300 gp. A masterwork siege engine can be enchanted at twice the cost for a normal magical weapon. The enhancement bonus of a siege engine applies on attack rolls and targeting checks (in the case of indirect ranged siege engines), and in the case of magical siege engines, the enhancement bonus also applies on damage rolls.

So i guess enchanting flamethrower shouldnt be a problem, as long as it is a masterwork and you dont try to enchant something like "frost" on it


I see, I see.

Thank you all for the help! Let's just say my Carrion Crown party has gone a bit off the walls with the relationship built between an alchemist and a psuedo gunslinger.

Dark Archive

masterwork transformation is a spell incase you need to make something masterwork after its already created

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