
Ed Reppert |

Someone posted on Facebook that he was trying to convert a PF1E character concept to PF2E and wanted to know how best to do it. The original concept was a scaled fist monk/draconic sorcerer. A couple of ideas were thrown about. Here's my quick and dirty shot at it:
test monk 08
Human monk 8 (Advanced Player's Guide, Rage of Elements)
Medium, Human, Humanoid
Heritage versatile human
Background martial disciple
Perception +12
Languages Common, Draconic, Vudrani
Skills Acrobatics +12, Arcana +11, Athletics +18, Deception +13, Diplomacy +13, Intimidation +13, Medicine +12, Society +11, Warfare Lore +11
Str +4, Dex +2, Con +2, Int +1, Wis +0, Cha +3
Items +1 resilient gi[TV], dart (10), +1 striking handwraps of mighty blows, backpack, bedroll, chalk (10), climbing kit, flint and steel, grappling hook, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (494 gp, 5 sp)
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AC 25; Fort +17 (Treat success as critical success); Ref +15; Will +13
HP 112; Resistances fire 4
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Speed 45 feet
Melee [1] striking fist +17 (magical, nonlethal, agile, finesse), Damage 2d6+6 B
Ranged [1] dart +14 (thrown 20 ft., agile), Damage 1d4+6 P
Arcane Sorcerer Spellcasting DC 23, attack +13; 3rd (1 slots) haste 2nd (1 slots) blazing bolt 1st (1 slots) breathe fire* Cantrips (4th) eat fire, shield
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 23; 4th Dragon Claws
Ancestry Feats Natural Ambition, Sense Allies[APG]
Class Feats Basic Bloodline Spell, Basic Sorcerer Spellcasting, Dragon Disciple Dedication[APG], Dragon Stance, Gorilla Stance[APG], Sorcerer Dedication
General Feats Fleet, Toughness
Skill Feats Battle Medicine, Powerful Leap, Quick Climb, Quick Jump, Rapid Mantel, Wall Jump
Other Abilities component substitution, draconic, expert strikes, incredible movement, mystic strikes, path to perfection, powerful fist, signature spells, weapon specialization
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Bluemagetim |

A cool think about this system is the character could even be made the other way around with Sorcerer as the class and monk as the dedication.
Its turns would look very different though, probably focusing more on magical movement spells, Demoralize skills, Breathing fire at earlier levels?
But sacrificing the accuracy and melee damage, fewer monk stuff and no flurry till 10th level.