Does Armored Might work with Enduring Armor?


Rules Questions


I'm playing in a Mythic campaign and while researching Mythic Paths, I came across the Guardian's Armored Might Mythic ability after finding the Archmage's Enduring Armor.

Armored Might: You treat the armor bonus from your armor as 50% higher than normal, to maximum increase of half your tier (minimum 1). For example, if you are 4th tier and wearing +2 breastplate, you treat the armor’s +6 armor bonus as +8 (50% of +6 is +3, limited to +2 by half your tier).

Enduring Armor: You are protected by armor made of force. This armor grants you an armor bonus to AC equal to 3 + your tier. This ability is an abjuration effect with a spell level equal to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a swift action.

If a character takes the Dual Path mythic feat, choosing Guardian and Archmage, this would grant that character access to both abilities. So would Armored Might and Enduring Armor synergize?

i.e. 4th tier character has enduring armor, giving them a +7 armor bonus. Char then takes Armored Might, pushing that armor bonus to +9 (7/2 = 3 after rounding, limited to 2 due to half tier.)

Thank you in advance for any help!


I would say so, yes, because Armored Might increases an armor bonus, which is different from providing one. As Mythic powers go, getting a set of full plate with no penalties or maximum Dexterity bonus from two path abilities doesn't strike me as overpowered.


Enduring armor is pretty much scaling mage armor with an unlimited duration. I don’t think this is supposed to work, but that is going to be up to your GM.

Personally I would recommend against this. Not because it is overpowered, but because it does not give you that much for what you get. Spending a mythic feat and a mythic path ability to gain +5 AC at tier 10 is not that good. Mythic Paragorn would give you the same AC bonus at this tier and boost many of your other mythic abilities by 2. If you have mythic spells it will usually give you at least two additional mythic spells.

The guardian and archmage paths do not really seem to have a lot of synergy. Trickster has a lot more to offer most arcane spell casters than guardian. Subtle magic allows you to hide your spell casting, Path Dabbling allows you to pick up a mythic path ability from any path. Using Path Dabbling to get enduring blessing from the Hierophant path is hard to resist.


I would say it's not intended, but also not forbidden and really not overpowered at all. If this is the worst thing your players do with mythic rules, then you'll have a pretty smooth mythic campaign.

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