
Waldham |

Hello, is it possible to create a variant reanimator archetype ?
To create a mycoguardian, such as a sporeborn, a ritualist can perform a ritual similar to create undead called create mycoguardian, but providing valuable parasitic fungal spores instead of black onyx. This ritual uses Fungus Lore (trained) or Nature (expert) for both the Primary Check and Secondary Checks, and lacks the Evil trait.
Reanimator Dedication Feat 2
Archetype DedicationArchetype Reanimator
Prerequisites able to cast summon plant or fungus with a spell slot
You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with summon plant or fungus in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with summon plant or fungus in your spells known, spellbook, or the like, you can spend 10 minutes contemplating fungus to replace one of the spells you've prepared in your spell slots with an summon plant or fungus of the same level. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting summon plant or fungus, the funguss you summon gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of summon plant or fungus.
Special You can't select another dedication feat until you have gained two other feats from the reanimator archetype.
Undying Conviction Feat 4 ????
Uncommon
Archetype Reanimator
Prerequisites ????
Your presence has a bolstering effect on your fungus minions. Fungus creatures under your control and within a 30-foot emanation around you gain a +2 status bonus to saving throws to resist damage from the effects that driving out moisture (spells, abilities) and to Will saving throws to resist effects that would make them controlled.
Special This feat has the trait matching your spellcasting tradition.
Deathly Secrets Feat 6 ?????
Archetype
Archetype Reanimator
Prerequisites Reanimator Dedication
No means of creating or ruling the fungus is beyond your grasp, even those of magical traditions not your own. You learn either the XXX or XXX focus spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by meditating over the earthly remains of a dead sentient creature. The rules for focus spells appear here. Focus spells granted by the reanimator archetype are from the same tradition as those used to meet the archetype's prerequisite.
Special You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.
Macabre Virtuoso Feat 6
Uncommon Archetype
Archetype Reanimator
Prerequisites Reanimator Dedication; Fungus Lore (trained) or Nature (expert)
Any fungomancer can create mycoguardian, but you know the secrets behind the creation of far more advanced fungus monstrosities. You learn the create mycoguardian rituals to create two types of common mycoguardia for which you meet the prerequisites. (Your GM might give you access to additional types of mycoguardian.) You can't teach these rituals to anyone else and you can't participate in either ritual while allowing someone else to serve as the primary caster unless they also know the ritual. When you reach a new level, you can change either or both of these rituals to a different type of mycoguardian for which you now meet the prerequisites.
When acting as primary caster, you can perform all create mycoguardian rituals in 4 hours instead of 1 day and you gain a +2 circumstance bonus to your primary check. You can also perform the ritual without the aid of a secondary caster, in which case you attempt the secondary check.
Special You can select this feat more than once. Each time, you learn the rituals to create two more types of mycoguardian creatures.
In addition to the sporeborn presented here, there are many versions of the create mycoguardian ritual for making mycoguardians other than sporeborn, such as for aquatic chytridions and so on. Some forms of mycoguardians, such as mycelial mindbores, come to be using their own unique methods and can't be created with a version of create mycoguardian.
Bonds of Death [free-action] Feat 8
ArchetypeArchetype Reanimator
Frequency once per day
Prerequisites Reanimator Dedication
Requirements You have cast summon plant or fungus this turn.
You sway with the motions of your spells that summon fungus, channeling your power to sustain two at the same time. You Sustain your previous casting of summon plant or fungus, binding the primal energy of the two spells together with metaphysical twine. On subsequent rounds, you can Sustain both summon plant or fungus spells with a single action to Sustain the Spell. This benefit lasts until either of the spells ends.
Greater Deathly Secrets Feat 10 ????
Archetype
Archetype Reanimator
Prerequisites Deathly Secrets
Your undead secrets grow stronger still. You learn either the XXX or XXX focus spell. Your focus pool increases by 1 point.
Special You can select this feat more than once. Each time, you learn a different spell and your focus pool increases by 1 Focus Point.
Master of the Dead Feat 12 ????
Uncommon Archetype
Archetype Reanimator
Prerequisites Deathly Secrets
You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. You learn the XXX focus spell. Your focus pool increases by 1 Focus Point.
Fungomancer's Visage Feat 12 ????
Uncommon
Archetype Reanimator
Prerequisites ???
Primal energy demonstrates your power over fungus, creating a demeanor that commands their fear and respect. Fungus creatures can immediately sense your Fungomancer's Visage and tend to act accordingly. If you take a hostile action against an fungus creature, it becomes permanently immune to your Fungomancer's Visage, and your Fungomancer's Visage ends. You can spend 10 minutes to restore your Fungomancer's Visage, though any creatures that became permanently immune remain so.
Each time an Fungus creature 2 or more levels lower than you attacks you, it must attempt a Will save against your spell DC. If you're also affected by sanctuary or a similar effect, only one affects the attacker (you choose which).
Critical Success The creature is permanently immune to your Fungomancer's Visage.
Success The creature can attempt its attack and any other attacks against you this turn.
Failure The creature can't attack you and wastes the action. It can't attempt further attacks against you this turn.
Critical Failure The creature wastes the action and can't attempt to attack you as long as your Fungomancer's Visage persists.
Special This feat has the trait matching your spellcasting tradition.
Sepulchral Sublimation [one-action] Feat 14 ????
Uncommon
Archetype Reanimator
Prerequisites ???
Requirements You have at least one fungus minion that you permanently control.
You repurpose the primal energy that flows through your minions at a moment's notice. Instantly destroy one fungus minion within 60 feet that is permanently under your control. If your next action is to cast a primal spell from a spell slot, you don't expend the slot. The spell's level must be half the destroyed minion's level or lower and the spell can't have a duration.
Special This feat has the trait matching your spellcasting tradition.
Thanks for your future answer.

breithauptclan |

Should work fine. You might also check Beastmaster and Clockwork Reanimator to get inspiration for feats. You should be able to mix and match feat mechanics of those archetypes that deal with minion companions without too many problems. Then just update the descriptions of them to reference a plant/fungus companion instead of an undead/animal/construct companion.